I\'m sorry if this has been suggested before, I tried the search function but it didn\'t yield anything useful.
Anyhow, one of the things that strikes me the most whenever I play MMORPGs is that the game never allows you to change anything. As an example, what\'s the fun in playing an evil warlock that slaughters everything in a town if the town then is resurrected an hour later? What\'s the fun in that? Something that evil should not be forgotten - Rather, the rumors should spread, and the town should be left abandoned until some people come there to ressurrect it.
So, what I\'m essentially saying is that it\'d be really cool if the actions you did, good as evil, have consequences. To demonstrate:
Say that you\'re playing the role of a thief. You\'ve recently been discovered by the authorities, and they\'ve put a bounty on your head. You come to a village and when a few people see you and start to chase after you, you decide that these pesky villagers have bothered you enough already and proceed to bury your daggers deep in their bodies.
The next thing you know, not only are you wanted for thieving, you\'re wanted for murder, too. If you come back to the village you\'ll find basicly the entire village cold and hostile towards you.
Another example: You come as a wandering healer to the village. There\'s a man sick in his bed, and his children walks up and pleads for you to help them. You agree, and manage to help him survive. The town lightens up a little, some people open up to you a bit more. You decide that it\'s a friendly bunch and decide to settle down in this town. Now, a massive epidemic breaks out, and most come to you, since you did save that old guy and rumors has spread.
For this to be possible, some way to get a reputation among the NPCs would be desired. Also, some sort of relational status between NPCs/NPCs and NPCs/Players would be desired, doesn\'t have to be something big, could just be a stat where highest == Spouse/Mate and lowest == Arch nemesis. Most players would end up on the middle at first sight and then depending on their way of looking at things and how you act towards them it\'ll decrease/increase.
I know it\'s easier said than done, but it\'d truly mark PlaneShift from everything else out there, and it\'d definitely increase realism and RP:ing.

Comments?