Author Topic: how do stats influence weapons usage  (Read 1251 times)

PiVale

  • Traveller
  • *
  • Posts: 41
    • View Profile
how do stats influence weapons usage
« on: February 21, 2005, 05:30:00 pm »
I would like to see it written somewhere :P

it could be in the players guide or in the in-game stats description.

if i use a sword, what and how do \"strenght\" and \"sword skill\" influence my skill with a sword...

in ranged weapons (just an example) do \"agillity\" and \"range\" contribute to accuracy??? how?




weapons and other objects should reference it also...you should be able to distinguish a weapon\'s charactheristics by other mean that it\'s appearance/name :P


thx
Unofficial Alien Web Page

...in space...no one can hear you scream...

Genko

  • Traveller
  • *
  • Posts: 49
    • View Profile
(No subject)
« Reply #1 on: February 21, 2005, 10:00:24 pm »
I strongly dislike this idea because it leans towards power gaming.

Yes, subtle hints as to how the game mechanics work are nice, however knowing too precisely how the game operates opens the doors to \"stat whores\" and roleplaying goes out the window.

I would actually prefer to have system where you see fewer stats.. that isnt to say your character operates on only a few.

It would make more sense if the system were more elusive. Tell me, when you spar or fence how much does strength directly influence vs dexterity and agility and intelligence? How much physicallity is really the basis for a reflex? Does it not have almost entirely to do with mental awareness?

Juggling utilizes and increases visual pattern recognition and if your not awake, no matter how adept your motor skills are, you won\'t be able to throw up two balls.. get my drift?

Genko

  • Traveller
  • *
  • Posts: 49
    • View Profile
(No subject)
« Reply #2 on: February 21, 2005, 10:02:59 pm »
P.S.

In my ideal world it would even extend to magic items where when you put on a ring it tells you \"You feel stronger,\" or \"You feel more fortified,\" but doesn\'t allow you to see how much your strength has actually increased.

I would prefer to do away entirely with the number stat system and see a foggier, hazier and roleplayers game come to life with strength scale going from a \'gnat\' to \'ancient great gold wyrm\'.  

OK, I\'ve ranted enough. =P

Sorry all..!!

PiVale

  • Traveller
  • *
  • Posts: 41
    • View Profile
(No subject)
« Reply #3 on: March 01, 2005, 02:32:48 pm »
hell...

in real life if you research on somethig you know how it works (it could be linked to your skill level, the higher the more info you have)...

if you train agillity you know you will be better at close range combat, it\'s common sense... but since it\'s made by other people, why souldn\'t it be available?


if you have a higher \"intelligence\" skill you should be better with things like alchimy, herbal and \"the ways\", and every body knows it... in RL...
but the skills or the stats sould mention it....


and i think it would be nice if you \"felt stronger\" instead of having 70->71 in the \"strenght\" skill :P
Unofficial Alien Web Page

...in space...no one can hear you scream...

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #4 on: March 01, 2005, 04:03:56 pm »
Well it\'s common sense how some things work. For example, fighting with a sword. The more skill you have with the sword the more chance you have at hitting the opponent, and hitting them in a location which does more damage. Strength is how much force you put behind the weapon, so contributes to how much damage is done. It\'s more complex than that but you can work out the basics, which is all you need to know, just by thinking for a few minutes ;)

PiVale

  • Traveller
  • *
  • Posts: 41
    • View Profile
(No subject)
« Reply #5 on: March 01, 2005, 06:10:54 pm »
Quote
Originally posted by Xordan
Well it\'s common sense how some things work. For example, fighting with a sword. The more skill you have with the sword the more chance you have at hitting the opponent, and hitting them in a location which does more damage. Strength is how much force you put behind the weapon, so contributes to how much damage is done. It\'s more complex than that but you can work out the basics, which is all you need to know, just by thinking for a few minutes ;)


ok, thats simple with something like a sword...

what about a bow?
i really don\'t know what can increase damage? i don\'t think strenght is that essential...

the more you trained \"ranged weapons\" the more info you should have on how to increase the damage given by that kind of weapons... :P
Unofficial Alien Web Page

...in space...no one can hear you scream...

Ragnar-GD

  • Traveller
  • *
  • Posts: 45
    • View Profile
(No subject)
« Reply #6 on: March 01, 2005, 08:55:10 pm »
Quote

ok, thats simple with something like a sword...

... I did some kenjutsu. It\'s not simple at all... ;)
My main impression is, that strength does not only add \"damage\", but also greatly improves your chance to hit, as you can accelerate a weapon much better, which makes parrying a strong fighter a nightmare: You have to be fast, to parry at all, and even if you do, you may get thrown through the dojo, because of the impact on your parrying weapon.
And if your enemy is considerably stronger that you, not only the physis influences skill, but psychology as well: If you have reason to fear the enemys blow, you tend to be fear-stricken, which does not help, either... B-)
Quote

what about a bow?
i really don\'t know what can increase damage? i don\'t think strenght is that essential...
the more you trained \"ranged weapons\" the more info you should have on how to increase the damage given by that kind of weapons... :P

The damage-model of PS makes it as you describe, but in reality it is somewhat different:
My experience with a real bow (which is backed up by literature): The stronger you are, the more damage you deal with a bow, BUT you have to use a bow fitting your strength, otherwise your damage and your chance to hit decrease, no matter if your strength is higher or lower than required by the bow.
Damage of an arrow, or of any given weapon, does not directly translate to \"damage\" to the body: The main function of damage is to penetrate armor (and in specialised literature, it is therefore mainly named \"penetration\", not \"damage\")
50% of the real \"damage\" is determined by the location you hit with your weapon - a joint is more supectible to get unusable than a muscle. The other 50% is the \"manstopping-power\", that is, the propability of a weapon or projectile to induce shock on your body (by pain, and by hydrostatic shock, which can kill you even if only a muscle is hit, if the projectile is fast enough).
Penetration and manstopping-power can sometimes be counter-productive, and sometimes they add up.
It\'s not an easy task to realistically determine the \"damage\" dealt by a weapon.
In my opinion, the damage-system must provide entertainment to the Players, realism is not necessary.
So, define what kind of combat would be fun for you, and then we could work out a fitting system... ;-)
Everyone should make their own MMORPG

PiVale

  • Traveller
  • *
  • Posts: 41
    • View Profile
(No subject)
« Reply #7 on: March 01, 2005, 09:33:14 pm »
well, i think you\'ve said it all, concerning weapon usage  :D


in game, i like to use ranged weapons and complement it with a close ranged secondary weapon (dagger or short sword)

my point is accuracy (in ranged weapons)... what should i train to increase my accuracy???

in RL i can think of several exercises that can increase a one\'s accuracy, but ingame it\'s different. What stat should i try to pump? Agillity?

that\'s the kind of info players should know....
Unofficial Alien Web Page

...in space...no one can hear you scream...

Harkin

  • Hydlaa Citizen
  • *
  • Posts: 466
    • View Profile
(No subject)
« Reply #8 on: March 02, 2005, 02:20:32 am »
most games tend to agility for bows, which is partially wrong, without strength you can\'t pull the bow back...

first hand experience: ok im pretty weak... ok totally weak, but I use a 100lb Longbow for archery, cause its fun and cool, it takes some power for me to pull it back, unlike my 45lb bow that was my grandpa\'s i keep around for quick target practice :D

but for accuracy i think agility, the ability to quickly aim and fire off shots...
I am just a figment of you imagination and a byproduct of the worse accident ever... ... or so my mommy says!
Imagine your life ripped to hundreds of shreds, then think about how you just stepped in poo, welcome to my world.

-Scott