Author Topic: knowledge "aura"  (Read 627 times)

PiVale

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knowledge "aura"
« on: February 21, 2005, 05:41:39 pm »
in RL people have a certain 6th sense when it comes to things that they know really well...

if a Miner walks by a pile of earth, he can tell if that kind of soil is rich or not in gold/silver/iron...

a worrior can \"sense\" danger by being close to other warriors/monsters...

a fisherman can tell if he is going to catcth fish by looking at the river...


that is experience...and i have a thought of how it could be achieved in PS.


auras...i know...it seems like crap :P

but, if you have a lot of mining skill, you should be able to better see if that soil is of any good to be mined (mining skill also increases your ability to mine, of course), for that i suggest for example a yellow (or any other colour) aura on \"good\" soil. This aura would be undistinguishable if you were a lvl 2 or 3 miner, but you would be able to notice it if you were a lvl 15-20... (at 1000 you would be blind from the glow  :P)

worriors could have a sense that showed danger, like spiderman\'s spidersign (or something) a red aura in from the location of the danger...

other kind of skills could have another kind of \"aura\"


i think it would be a kind of reward for you investing in a skill....  :]
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Phinehas

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« Reply #1 on: February 21, 2005, 06:11:51 pm »
Quote
Originally posted by PiVale
in RL people have a certain 6th sense when it comes to things that they know really well...

if a Miner walks by a pile of earth, he can tell if that kind of soil is rich or not in gold/silver/iron...

Actually, that\'s pure knowledge, because they know how the earth would be formed around certain ores, etc. etc. There is no scientific proof that anyone has become \"in touch with the metal\" as you\'re indicating.
Quote
Originally posted by PiVale
a worrior can \"sense\" danger by being close to other warriors/monsters...

The same here, warriors \"sense\" danger by their senses, smelling something wrong on the wind, or the absence of animals in an area, etc. Not by some magical ability to feel an enemy in the area. Otherwise, how do you think ambushes work?
Quote
Originally posted by PiVale
a fisherman can tell if he is going to catcth fish by looking at the river...

That\'s so wrong I\'m not even going to start. It\'s experience and knowledge again. A good fisherman knows what type of fish will be in what sort of waters, etc etc. There\'s nothing mystical about it.

As such, all the above things can be provided by the players, as long as the devs have built a consistent world. This \"aura\" idea is just an excuse for the players to not have to think.

PiVale

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« Reply #2 on: February 21, 2005, 07:44:43 pm »
of course it\'s knowledge...didn\'t you see the topics name???

a lot of people in RL knows that kind of things by intuition, by seeing in the current situation already seen paterns... did you think i was talking in some psychic way???? of course it\'s knowledge...

but in PS, you can\'t rely on smell, sound and other senses to create be able to undestand this kind of things... everything has to be visual...

so, you have to give a visual sign to the people that are playing....


this is just my idea, don\'t make other people idiots by just giving an idea... i\'m terriblie sorry if my lack of sense doesn\'t even deserve your comment (about the fisherman)...

i still think it would be interresting to have this implemented...
« Last Edit: February 21, 2005, 09:02:26 pm by PiVale »
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sekhmet

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« Reply #3 on: February 21, 2005, 08:23:57 pm »
I do agree that some kind of way to sense certain things would be nice and make the game more real. If you had some geological knowledge you could recognize ore lying around. Or a druid could discover some rare herbs on his path. A thief/warrior will proberly be more alert, even in his sleep.

But doing this with aura\'s doesn\'t seem real to me, this might work for a mage, but for a miner?

I would prefer to see multiple different skills for this. And I also think console output is prefered above visual output.

PiVale

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« Reply #4 on: February 21, 2005, 09:06:32 pm »
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Originally posted by sekhmet
But doing this with aura\'s doesn\'t seem real to me, this might work for a mage, but for a miner?


the aura was an example...it doesn\'t need to be an aura...
for miners it could be some sort of glow, like a shiny thing in the middle of the rock or earth...
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