Author Topic: pvp on the plaza  (Read 2660 times)

Vorcrean

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pvp on the plaza
« on: February 22, 2005, 01:51:09 pm »
I\'ve been playing PS for almost a year now, and of course, I was excited about CB\'s release.

For the past weeks I\'ve been playing a lot every night and I\'ve noticed a growing trend on the plazaa: people challenging you in a Pvp fight.

I simply would like to ask those players why they keep challenging people. Is it out of boredom because they\'ve done everything else in CB?

Yesterday night I kept being challenged (sometimes I could not even chat because i constantly had to decline challebge...) and when asking the concerned player why he/she/it wanted to to fight with me, i never got any answer.

So maybe one can explain me this new trend?

Kaseijin

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« Reply #1 on: February 22, 2005, 02:02:10 pm »
it just people who are missing the point of PS
i think it will be curtious to challange the person verbally first then only with the challange command....if they respond to the verbal challange by showing willingness to fight.
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Willen Dragonlezard

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« Reply #2 on: February 22, 2005, 02:26:53 pm »
Personnaly, i ask in a chat or tell channel to the people if they want a duel with me, i think is more interesting for roleplaying to speak a few before  fight i  love duel but it\'s better is we speak before so :


 \"to the people please talk a  little with the man/woman that you want challenge before challenge him if he/she declined not spam and disturb him please  \"

\"to vorcrean they are an option for never accept a duel  if they disturb you;)

Keyaz

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« Reply #3 on: February 22, 2005, 03:24:56 pm »
Trend reason = have your name on the website

Here

:rolleyes: fame is worse then Kran crack

Fogmeister

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« Reply #4 on: February 22, 2005, 03:54:02 pm »
Perhaps duel points should only be given to those who duel in the arenas fight areas.

tangerine

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« Reply #5 on: February 22, 2005, 03:57:00 pm »
You can set up automatical declining or accepting of challenges in the \"PvP\" option screen .

Clover

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« Reply #6 on: February 22, 2005, 05:33:31 pm »
I agree, I\'ve actually been challenged before I loaded the game... the challenge screen poped up in the middle of the loading screen.

I\'ve been challenged multiple times by the same person after declining 5 or 10 times.  People have followed and challenged me when I left the plaza.  

Even though there is the option to turn on auto-decline it is still becoming a plague that keeps many players from venturing near the plaza.
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Nikodemus

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« Reply #7 on: February 22, 2005, 07:15:34 pm »
People are fighting on plaza because there is the spawn point. By this you can meet (kill for some ppl) there more people at one time than in other places.  Also when you die in a duel, Plaza is the place where you move from death realm.
Maybe when things will be like it was explained in the first official news about death realm and you will appear back in the world of living, there where your soul left the body, it will be easier to move fights to another place. Maybe to arena, where these should take place.
For now, even if someone want to fight in arena, he won\'t, because when he/she die, He/she will have to run all the way back to arena. What for if you can fight at plaza?

I\'m always looking for realism when looking for solution of any problem and i don\'t see it in this topic. Also turning auto declining duels isn\'t good solution because people shouldn\'t fight at the city plaza, which should be the place of trade.



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Seytra

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« Reply #8 on: February 22, 2005, 07:55:08 pm »
Quote
Originally posted by Demarthl
Trend reason = have your name on the website

Here

:rolleyes: fame is worse then Kran crack

Exactly. I don\'t see the point of this page at all. It\'s becoming like the evil Crystal Hunt in MB. I\'m already having horror visions of people demanding that they keep their duelling points or have them converted to tria after the wipe. :rolleyes:

Personally, the only thing that should be recorded is \"Best RPer\". The current way encourages everything but RP. Yes, it would require a system to rate RP quality, but it would help support the statements all over the place \"PS is about RP\". I think there need to be actions to go ith the words. While this action needs to coma from the players, the devs have great influence on it by providing features to support RP, or by avoiding features that encourage non-RP. At the very least, auto-decline should be enabled by default IMO.
« Last Edit: February 22, 2005, 07:56:13 pm by Seytra »

Cyrus Arckum

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« Reply #9 on: February 22, 2005, 08:27:12 pm »
Quote
Originally posted by Nikodemus
People are fighting on plaza because there is the spawn point. By this you can meet (kill for some ppl) there more people at one time than in other places.  Also when you die in a duel, Plaza is the place where you move from death realm.
Maybe when things will be like it was explained in the first official news about death realm and you will appear back in the world of living, there where your soul left the body, it will be easier to move fights to another place. Maybe to arena, where these should take place.
For now, even if someone want to fight in arena, he won\'t, because when he/she die, He/she will have to run all the way back to arena. What for if you can fight at plaza?

I\'m always looking for realism when looking for solution of any problem and i don\'t see it in this topic. Also turning auto declining duels isn\'t good solution because people shouldn\'t fight at the city plaza, which should be the place of trade.


 First point is right, but I don\'t really agree with the second part.

 City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.

Seytra

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« Reply #10 on: February 22, 2005, 08:36:56 pm »
Quote
Originally posted by Cyrus Arckum
City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.

City plazas have traditionally been places for markets. Not necessarily stores, at these can be everywhere, but for ad-hoc stands. At least there usually are marked days at which the plazas will be marketplaces. Furthermore, AFAIK IRL cities have banned duelling either in public places or entirely (so that you\'d need to leave the city for duelling). The presence of the arena would make this even more likely to be the case in Hydlaa.

Cyrus Arckum

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« Reply #11 on: February 22, 2005, 08:45:05 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by Cyrus Arckum
City plazas have a tendency to become places of communication, not marketplaces. In Hydlaa this is true because all the merchants either have their own house or are not near the plazas. Besides, fighting would happen regularly in a marketplace, because of crowding, sepeciesism (There is a difference between a race and a species people.), and social idiocy.

City plazas have traditionally been places for markets. Not necessarily stores, at these can be everywhere, but for ad-hoc stands. At least there usually are marked days at which the plazas will be marketplaces. Furthermore, AFAIK IRL cities have banned duelling either in public places or entirely (so that you\'d need to leave the city for duelling). The presence of the arena would make this even more likely to be the case in Hydlaa.


 Yes, I see your point, BUT banning something doesn\'t make it stop. And I beleive that the arena IRL would provoke more fighting to train up to be a gladiator. Besides, if fighting was banned in the city plaza in Hydlaa, why does it continue unprovoked?

Seytra

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« Reply #12 on: February 22, 2005, 08:58:39 pm »
Quote
Originally posted by Cyrus Arckum
Yes, I see your point, BUT banning something doesn\'t make it stop. And I beleive that the arena IRL would provoke more fighting to train up to be a gladiator.

Yes, it might, but the training fights would also be done in the arena, or at least in a dojo-workalike nearby, but not in public.
Quote
Originally posted by Cyrus Arckum
Besides, if fighting was banned in the city plaza in Hydlaa, why does it continue unprovoked?

Because it\'s not being enforced. Usually, a city has guards who watch over the population, and who will hand out penalties for not obeying the laws (including large fines and days in prison). This thing isn\'t there in Hydlaa, and therefore the ban is being ignored by the majority.

buddha

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« Reply #13 on: February 22, 2005, 09:56:28 pm »
It appears there is a consensus that dueling should not be allowed in the plaza.  How do we enforce this?

It might be time to create IC GM cops.  That is, characters who are policemen, but have more authority than a standard player.

The PvP is really a mess, and I\'m sure it\'s turning off new players.
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Cha0s

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« Reply #14 on: February 22, 2005, 10:39:57 pm »
Anyone play Neverwinter Nights on the persistent world (PW) server City of Arabel? They have a system where players can be appointed to the job of city guard by the mods/admins. If a player has complaints about a guard abusing power and can prove the misconduct (screenshots, witnesses, etc.) then the guard gets demoted, removed from the guard, or kicked out of the city (banned) depending on the extent of abuse. The only thing guards should be able to do that normal players can\'t is put people in jail (the amount of time this would last would be debatable. On Arabel it\'s actually a RL day I think (it\'s been a while since I\'ve played), though this might not work for PS) and perhaps fine trias (which the guards would NOT receive). They would probably get a tria salary of some sort to compensate them for their time. This allows a RPed police force without too much work for mods and GMs. Any thoughts?

EDIT: Here\'s the blurb from Arabel about city guards (found here)
Quote

Are player guards DMs?

Player guards are not DMs. Like everyone else, they are role-players, acting out the part of an adventurer who has the part-time job of a city guardsman. Like other PCs, they have their own personalities. Bear in mind that the city laws are \'in character\' laws, and PCs should treat it as such, even trips to jail. Breaking city laws is completely different from breaking server rules. The latter incurs a ban, but the former is almost expected from good role-players of certain characters.
« Last Edit: February 22, 2005, 10:44:03 pm by Cha0s »
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