*Sigh* well at least ya\'ll tried

Ok Farming: The Entire World Could/Would/Should have a underlying tile system (Throwback to harvest moon) and it even works in a 3D eviroment with elevation *IE there could be hills on a plot of land.. but also you could get a shovel and lower a tile.. lowering the hill one tile at a time until you get a flat field)
Now farming just being the harvesting of patches of fruit... I can only forgive that right as the farming skill is implemented and the exp system needs the be tested and all the kinks worked out... but to completely explain i\'ll need some backstory on my idea
Ok the entire world should be somewhat completely editable *somewhat* and I\'ll explain;
Land like towns and cities shouldn\'t be changed of course, but outside their city limits it should be stated tile system.. if i want to plant apple seeds outside of town on some tiles for people to use fine (tiles data goes from EMPTY_GRASS to APPLE_SEEDLING_GRASS then after a few days YOUNG_APPLE_GRASS then in a few more days APPLE_TREE and a week after that APPLE_RIPE_GRASS and can be picked going back to data APPLE_TREE_GRASS)
GRASS denotes the what terrain the plant sits on could be EMPTY_DIRT or APPLE_TREE_DIRT saying the underlying tile skin is dirt
or something*leading to the possible RP rise of a \"jonny appleseed\" or other such character*
Or cut down that blasted tree next to the path corner that blocks the view then fine... just make sure to dig up the stump so it doesnt grow back *the tree exists on a tile.. just use an axe on it... then it changes the tiles data to TREE_STUMP or whatnot*
When you think of it the tile systen answers everything from lumberjacking *cut down trees wait from them to regrow... cut to many and maybe the hydlaa ecological society will get pissed and pressure sanctions in the government to start a tree replanting or to make lumberjacks plant 1-2 trees for every one cut down like in life*
Alchemy *finding that coveted herb patch tile.. trying to get some seeds from it to plant elsewhere*
So on and so forth
It also takes some pressure off devs when you think about it *Why should devs have make forests? or towns? just make the tile data for trees and a builders skill with walls and corners at first... we can do that ourselves

also SOO MUCH RP!!! \"We\'re gonna start a town in the new territory!\" it may fail.. it may not.. who knows?

\" or \"Im gonna make a trail trough such and such forest! Who wants to help?\" i shudder with excitement at all the possibilities
It would also make terrain dev much more simpler (Devs could just have a util to let them fill tiles with data and a raise lower terrain option.. they could throw together a new area in a few hours :-O )
Fishing: Fish should go straight to inventoryof course..
Now a few water tiles could form a pond *this may be stretch but why not have the fish caught as live? you could kill , skin, cook and eat them.. or drop thier \"live\" forms into a body of water you dug up to \"stock\" it if you have a few live fish and also if a pond is too fished then it will go empty and need to be restocked*
Several Water tiles would be needed but put a fish in it and i think it should act like a \"monster\" moving about in those tiles... eating *going to either player left bait near a nice hook to lure them

or just into the weeds* Just swimming and ever now and again if thier are a few fishes they will \"mate\" *we wouldnt see it sicko.. a new fish would just appear* and make a new fish *keeping it stocked* and after there are so many fish in so many tiles they they would stop breeding *also if not enough \"food weed\" tiles they will stop.. also allowing you to plant seaweed or something to increase the fish in a pond
If it gets near your bait it may bite.. but if it just ate then most likely not... but throw some bait out near your net hook to attract hungry fish who will eat whats in front of them.. maybe your hook even
I may have to explain more if ya\'ll dont understand and for clarities sake... but virus scan is auto-starting and i need to let it run :-/
*do devs read this stuff? this idea came about after many hours *weeks* of thinking how to have a fully moldable 3D enviroment.. i think its quite good myself and would own if implemented with more RP options then humanly forseeable.. but then of course i would :rolleyes: *