Author Topic: new animal of journey  (Read 5116 times)

Exaero_Fiero

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« Reply #15 on: February 25, 2005, 07:40:23 pm »
Quote
Originally posted by miga
Should it look like this? :)


The only difference I notice between Willen\'s drawing and your 3D model is the big plate on the head of the beast on Willen\'s picture, everything else looks good.
« Last Edit: February 25, 2005, 07:48:50 pm by Exaero_Fiero »
\"What, drawn, and talk of peace? I hate that word as I hate hell...\" The Mercenary Guild

JellyWerker

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« Reply #16 on: February 25, 2005, 08:33:05 pm »
I like it, the 3d version is good too, but it needs a texture and more detail.
Warning: Prone to common sense.


miga

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« Reply #17 on: February 26, 2005, 02:06:50 pm »
@JellyWerker: I would like to add details with the texture to keep polycount low.

@Exaero_Fiero: Yes, it\'s still a wip. I will add the plate later on

@ArcaneFalcon: It\'s not optimized yet. Polycount is around 2000 polys at the moment.

miga

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« Reply #18 on: February 26, 2005, 03:58:41 pm »
No texture yet (I hate to unwrap and I\'m bad in painting textures!):



The lower part of the shield will be done in the texture later.

Lutz

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« Reply #19 on: February 26, 2005, 04:55:45 pm »
so tell me...how fast will this beast go? faster than a run I would think...but not uber fast
The hunt is on, but what do I hunt? I hunt those that would desturb the peace.
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Exaero_Fiero

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« Reply #20 on: February 26, 2005, 05:24:53 pm »
Quote
Originally posted by Lutz
so tell me...how fast will this beast go? faster than a run I would think...but not uber fast


Or maybe it will be a sign of a good social status and general \"1337n355\"...
\"What, drawn, and talk of peace? I hate that word as I hate hell...\" The Mercenary Guild

Willen Dragonlezard

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« Reply #21 on: February 26, 2005, 06:54:48 pm »
Very good job !! :)

it\'s a dream for me to see an drawing of me in 3D, i love it :) i want to see it textured ;)

aza

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« Reply #22 on: February 27, 2005, 03:27:05 am »
Looks a little bit like the Ankylosaurus, without club :).

I like it realy, but don\'t want to meet him in real life :D.
just new here :)

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miga

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« Reply #23 on: March 05, 2005, 06:35:28 pm »
Damn..I hate unwraping. I will make a skin-template and hope that other people will make a good skin.

Polycount for the animal: 732
« Last Edit: April 07, 2005, 12:13:23 pm by miga »

Mofy

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« Reply #24 on: March 08, 2005, 09:15:07 pm »
I would like to give the texturing a try. Got that template around?
I am

miga

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« Reply #25 on: March 09, 2005, 12:57:06 pm »
Try this one (hope a Photoshop file is ok, or should I make a gimp-file?):


Some infos on the top layer. Not a perfect UV but it fits :)
It\'s mirrored so there is only the half of the animal in the file.
« Last Edit: July 20, 2008, 05:03:00 am by neko kyouran »

ArcaneFalcon

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« Reply #26 on: March 10, 2005, 06:10:30 am »
Before you start texturing there are several things that need work I think.  First, the model still needs more detail.  It looks too smooth and perfect right now.  Take a look at this rhino picture.  Take special note of some of the larger details that you can put into the model.  You might think about putting in that fold of skin above the front legs and giving some definition to the legs.  Look at the profile of the belly as it leads into the underside of the neck and into the head.  Look at the lumps in the back.  These are all things that can be put into the model.  If you really need to you might think about sacrificing 50 or so polys to give the model that extra kick of detail.  Take a look at pictures of other animals as well (elephants, komodo dragons, etc.) for more ideas on things that can be put in.  Also, take another look at the artist\'s conception to see how you can match it even better.

Then we come to the unwrap.  Several problems here.  First, the texture is 872x872.  You need to do powers of 2 here (512x512, 1024x1024, 512x1024, 256x256, etc.).  Second, there is tons of wasted space.  Make use of the _entire_ texture sheet (rotate all those pieces and uniformly scale everything so that it takes up as much space of that blue box as possible).  Third, get texporter.  There\'s a link in the contributing sticky.  Cuneytozadas or something like that.  Lastly, looking at that unwrap I have a hard time believing that it isn\'t incredibly distorted.  Maybe you already did this and I just can\'t read your unwrap right, but try applying a checker pattern to the model (if you need one you can use mine here).  Anywhere that the squares look like diamonds or trapezoids need some tweaking.  I think there is a decent tutorial in the contributing sticky about unwrapping in max.  If there isn\'t I\'ll add it now.

Overall it looks pretty decent.  With a few tweaks here and there I think it will look really good.

:emerald:
« Last Edit: March 10, 2005, 06:43:28 am by ArcaneFalcon »

miga

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« Reply #27 on: March 10, 2005, 10:13:26 am »
Hi,
thanks for the tips! I really appreciate.

I modeled the animal after the sketch of Willen Dragonlezard (ok, nearly :) ). So it should not be a rhino like animal. But it\'s right, more detail would give it a better look.
And with the textures you are right too. Didn\'t use a checker pattern and it\'s much unused space there. But it\'s not completly unwrapped yet, so I didn\'t used all space at the moment.

Since I haven\'t got a lot of time at the moment I post the file. So if someone wants to fix more things...feel free to do it!

(max 7, texture not included)
« Last Edit: July 20, 2008, 05:02:34 am by neko kyouran »

Tasuja

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« Reply #28 on: March 11, 2005, 11:01:38 pm »
Hi just looking at the pic like drawing of the animal Willen Dragonlezard i have name but if you stuck with the normale name then keep it here is mine Smilodon you say it likle this smill-o-don as in the mafia boss lol the 3d model is ok but what happend to the big thing on its head where the rains attach needs to be bigger in the drawing and 3d model

Robinmagus

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« Reply #29 on: March 12, 2005, 01:26:50 am »
smilodon is striaght off knight online. we try to keep the game original...
Talamir - DeT, Dark Empire, etc, etc, etc.