Author Topic: new animal of journey  (Read 5080 times)

Lyrah

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« Reply #30 on: April 04, 2005, 01:59:55 pm »
I like the built in armor! And food sugestions, VERY nice touch.

Hulle

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« Reply #31 on: April 04, 2005, 05:47:41 pm »
It looks very nice, but no, no green. If it\'s green it looks like big, green wtf-it-could-be. But add more details and smooth it. Then it is great. Perfect. And then animations. And then test. And then put it to game. And price, of course. 10 000 trias? If that fast moving flying creature is 45 000, this shoulbe about 10 000, \'cause this moves slower. Oh, and make horns to it\'s back. Like stegosaurus. Keep up good work! ;)
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dragonfire999

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« Reply #32 on: April 07, 2005, 08:59:22 pm »
smooth= wasted poly\'s

poly count is already pretty high, but it will be awesome with texture :D

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Moogie

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« Reply #33 on: April 08, 2005, 12:50:58 am »
If anyone is thinking of animating this creature, pleeeeeaaaase don\'t make the mistake most people do...!

Due to its reptilian anatomy, resembling that of a crocodile, it\'s almost certain that this animal would walk in a \'heel to toe\' fashion, i.e. how lizards walk.

I love this beast... but if I saw it walking like a dog or something, I think I\'d scream. :)

SnowWolf

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« Reply #34 on: April 08, 2005, 01:06:08 am »
Looks more like a pack animal to me - slow, but strong enough to carry a lot. Maybe the big guy is used for hauling wagon trains? I bet you could put plate mail on him and use him as a war mount too.

If he were to be slow, maybe a good name would be segnipesaur or \'seggie\' for short.


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Kixie

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« Reply #35 on: April 08, 2005, 01:33:26 am »
Quote
Originally posted by Moogie
If anyone is thinking of animating this creature, pleeeeeaaaase don\'t make the mistake most people do...!

Due to its reptilian anatomy, resembling that of a crocodile, it\'s almost certain that this animal would walk in a \'heel to toe\' fashion, i.e. how lizards walk.

I love this beast... but if I saw it walking like a dog or something, I think I\'d scream. :)

Who said it\'s reptile though? The legs look like they are under the stomach, in which it would run like a dog, bear or other animal of that stature. I actually compare the animal much to a hippo. I don\'t know what you mean by reptiles running heel to toe however, as most of them seem to waddle and have no heel in the first place. I would think this animal would walk like a bear of a hippo though, I can\'t see how it would walk like a lizard at all.

Moogie

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« Reply #36 on: April 08, 2005, 02:17:31 am »
Edit: Ok, this is much harder to explain than I thought...

I won\'t try to explain, since I\'m tired and already have a headache from looking. :P But I guess all I\'m saying is, know your \"animal gaits\" before animating, otherwise it might end up looking silly!

Quick link to an example of a reptilian gait: the crocodile \'high walk\', which I think seems suitable for this animal:

http://www.flmnh.ufl.edu/natsci/herpetology/brittoncrocs/cbd-gb5.htm

Edit again: That said, if it\'s more of a pachydermal-type animal, you might want to go with this kind of movement instead: http://whyfiles.org/shorties/128elephant_run/images/rhead2.gif

Ok, I\'m done now, honest. :P
« Last Edit: April 08, 2005, 02:38:27 am by Moogie »

Djaggernaut

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« Reply #37 on: April 08, 2005, 08:30:49 pm »
Noo. This animal needs far more details!

When ArcaneFalcon gives the rhino as reference this is good. Willen drawing is not detailed at all, it\'s just a four leg thing with a shield on the head.
If you want to make it in 3D you must show and emphasize all the muscles, and such beast probably have a ton.

The head is not detailed at all, not the eye hollow, the jaw definition is wrong and you could give a better throat shape.
The mouth is linear, like the nature took a cutter and made a clean horizontal cut for this mouth (without any tooth).

Keep working on it, don\'t give up that easily!! :p
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Liquid1two3

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« Reply #38 on: April 10, 2005, 08:20:19 pm »
nice i can see it now, when you go to war with guilds, i feel bad for the guys who wont have these theyll be crushed in the dust, but what would be the real use, i hope your not planing on usin these to go through town :P
maybe we could get an elf race and get some tigers for beastmasters or smething

Cyl

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« Reply #39 on: April 26, 2005, 08:27:37 pm »
Took a shot at the head, I hope you like it:

Without horns


With horns (I accidently made them out of the neck :oops: )
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ArcaneFalcon

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« Reply #40 on: April 27, 2005, 12:14:31 am »
There\'s enough polys there for a normal mapping (maybe) if you\'d just add some more detail.  It isn\'t bad, but it\'s way too smooth and perfect.  Get some reference pictures and add detail!

:emerald:

Kannen

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« Reply #41 on: May 15, 2005, 02:09:07 am »
it looks to be a great foe to fight or a animal to be a riding one.
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Cyl

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another new animal of journey
« Reply #42 on: May 28, 2005, 08:59:48 pm »
I dunno, but I think this is proper to post here.

While sitting on the balcony A thought rushed through my mind. There are Pterosaurs, etc. Why not have a huge flying insect as mount (I dont think that this was done often) so I sat down in front of the computer opened up blender and this came out.



I cannot think of a more elegant flying insect than a wasp, I may add a saddle though.

[EDIT:]

I just want to add that this model is not intended to be low Poly or something. It wont be added to the game anyways (I heard stuff that is postede in the public isnt considered to be added)
« Last Edit: May 28, 2005, 09:02:28 pm by Cyl »
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wormking

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« Reply #43 on: May 28, 2005, 09:19:51 pm »
Oh nice Cyl. But one question, how would you ride that thing lol?

Cyl

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« Reply #44 on: May 28, 2005, 10:03:06 pm »
I aint sure, but I thought that you would be \"hanging\" under it, tied to it with straps of leather or so.
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