Hehehehe, this is too much flattery. Caraick, thanks for starting it all.
I've never liked Good and Evil distinctions, not in real life and not in games either. It's a whole lot funnier when players and characters alike have to interpret actions and then bet on a side because of what they feel towards it and not because of what they know for sure. It creates all sorts of interesting results as time goes by and relations progress.
I thank you all for the kind words and I hope I'll be able to back them up in the future... Though it's getting harder to stick around PS when I have so much stuff to do.