Author Topic: Planeshift government  (Read 3671 times)

Efflixi Aduro

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Planeshift government
« on: February 26, 2005, 01:56:55 am »
This is directly from the site:
\"Eight dignitaries called \"Octarchs\" rule the city; each of them supervises and is responsible for one level of Yliakum. Together they form the \"Circle of the Octarchs\" or \"Internal Circle\", that takes decisions regarding all the people living in the city.

Immediately under an Octarch there are twenty \"Vigesimi\", high civil servants that deal with law and order. There are 160 \"Vigesimi\" in total and they form the \"External Circle\". At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. In this event they evaluate all expenses and revenue of the previous year, all complaining, problems, etc... Vigesimi normally come from the Craft Guilds of each level, and their position is hereditary. Nevertheless is not too rare to find some high citizens that are elected thanks to people acclamation, taking place of Vigesimi that are dead, that are judged inept or that are found to be guilty of thievery.

At the beginning of every season takes place the meeting of all Vigesimi of a level, generally (but not always) directed by the Octarch. During these short meetings the members of the External Circle can elect a new Octarch if the previous is dead or too old. An Octarch can\'t be removed, nevertheless in some cases the Octarch was assassinated because it was too cruel, inept, dishonest, etc... One of the most famous cases is the one of Fertedian Dalko, Octarch of the 4th level, that was tied to a hypnotized Megaras and sent straight towards the Crystal. \"

Now, my question is, will actual players be elected for the government?

If this shouldnt be here please move it, sorry not sure where it should go  :rolleyes:
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Altharion

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« Reply #1 on: February 26, 2005, 02:16:57 am »
you just had to take this up.

Kiern

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« Reply #2 on: February 26, 2005, 03:41:23 am »
Ah, a player-driven government is perhaps the only thing that could keep my attention for more then a few seconds and make Planeshift at least interesting...

Unfortunately, I\'m sure no one has a clue.

Moogie

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« Reply #3 on: February 26, 2005, 03:58:16 am »
Kiern, you sound like PS totally uninterests you anymore. Why do you stick around? (Not getting at you, just curious).

As for this, I think it\'s been discussed before. From what I remember, the developers will make up the Octarchs. GMs and other \'specials\' initially make up the next rank of governmental figures. When certainly players become worthy of the positions, supposedly by showing their dedication to the game, their record of previous bad-doings, their maturity etc, they would replace/fill in missing positions in these ranks.

Don\'t quote me on this; anyone who knows me also knows what a stupid memory I have. :P
« Last Edit: February 26, 2005, 03:59:15 am by Moogie »

Sarrow

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« Reply #4 on: February 26, 2005, 04:00:00 am »
Can we say Bribery Corruption? I would think a NPC driven government is much better ;)
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buddha

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« Reply #5 on: February 26, 2005, 04:18:02 am »
Player run government?  yes please please please please please please please pretty please?

I have never played another game where this was the case.  I imagine it would be incredibly fun for me.  Although I see the necessity of starting with the devs in charge, I think there should be something a bit more flexible than player hours.

In my view, there should be some sort of city council guild.  Originally run by devs/GMS, they establish some way to transfer power amongst themselves.  I\'m not crying for democracy, but it would be nice.

Once they set the ball in motion, it could go anywhere.  Even if they decide on a monarchy, they still have to prevent a revolution.  Sure, it\'s going to be friends of friends for a while, but eventually one of then will talk the others into some sort of pluralism, and then chaos can ensue.  Or perhaps a very orderly autonomous collective would ensue.  All I know is that either will be good for me.
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Efflixi Aduro

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« Reply #6 on: February 26, 2005, 04:35:26 am »
Oh this is great news! Yay! Im sick of a random npc standing outside a castle whos supposed to be my king...
Also supports somthing else I have inmind  :D <--evil grin

Altharion, whats with your response ?(

And, yes, I forgot to search for this thread. I\'m sorry about that if there was a huge government thread before that I didn\'t know about.
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naventus

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« Reply #7 on: February 26, 2005, 05:56:10 am »
If the players to end up running it, there should be a large drawback of some sort. Of course the advantages would have to be thought out too on what each section of government could do. But there definetely need to be strong limitations so we don\'t get a \"everyone wants to be chief\' mentality.

That said, it would probably be a better idea to have NPC government and players the different \"hands\" of the government.

Incenjucar

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« Reply #8 on: February 26, 2005, 07:07:16 am »
Like with anything player grown, do it in the woods and such.  Start your OWN town, and let the devs decide if they want to give you something for it.

Leave the default towns in the more stable set up.
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Tharizdun

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« Reply #9 on: February 26, 2005, 07:58:43 am »
Having a player character with an official political rank in the Yliakum govt would be.. interesting to say the least. Plenty of opportunity for corruption, skimming off taxes and diverting thousands of tria to your own accounts or that of your buddies.. and you could commision public works, like statues of yourself!

It will also be a big red bullseye on you.. Chaotic guilds, the Evil ones in particular will probably do all they can to kill you or make your life a misery.. so if you are considering this as a profession I hope you are pretty thick-skinned.

buddha

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« Reply #10 on: February 26, 2005, 08:04:04 am »
Tharizdun, don\'t discourage them!  How else am I going to have my fun?

I believe the \"everybody is chief\" mentality is already so prevelant that the best way to tap into it is through politics.  Come on, almost everyone in the game wants to be \"The Greatest X There Ever Was.\"  I am very much looking forward to the in-fighting and pettiness should the PCs ever take over.  Corruption?  It makes for the best stories!  What better way to be a hero than to fight an evil king?  Therefore, we need evil kings! (And me, but I\'m not letting on what my part is just yet,and you haven\'t guessed it...)
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Tarachnul

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« Reply #11 on: February 26, 2005, 08:29:50 am »
Quote
It will also be a big red bullseye on you.. Chaotic guilds, the Evil ones in particular will probably do all they can to kill you or make your life a misery.. so if you are considering this as a profession I hope you are pretty thick-skinned.


this is true but as most characters who make it into a political position will probably have dedicated players behind them (why else elect them to the position?) i doubt they will be taken so lightly...

just my two trias

regards

-Tarach
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(Speak not of what you have done, or what you are going to do; do it, and let it speak for itself)

Incenjucar

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« Reply #12 on: February 26, 2005, 08:47:41 am »
...Exactly how do you stage a coup when nobody can die for more than the time it takes to load the screens?
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Valbrandr

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« Reply #13 on: February 26, 2005, 09:47:08 am »
I would really like to know what the point of a government would be.  What can they do to us?  This seems like a disadvantage to evil players.  I dont think we need a government... unless they have clear objectives that dont interfere with us.  I am tired of governments period :).

Incenjucar

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« Reply #14 on: February 26, 2005, 09:56:56 am »
Indeed.

If they try to tax people, most will ignore them (or attack them), or just live outside of the cities.

Doing anything against anyone is rather hard, since PVP is optional.

They can\'t build anything, that\'s for devs.

There\'s no resources that they can control.

The only purpose I can see is ego trips.

Guilds are enough government on their own, anyways.

Besides.  This is the sort of thing that grows better ON ITS OWN.

If some guild starts a \"Village\" in some part of the wilderness, then who knows what can happen with it.  You can set up some sort of relationship with those who want to go there, like some guilds do by passing out free equipment, or taxed equipment.  But you\'re not going to get enough power to really say you run an entire city.
Underling Editor and Advisor for the Planeshift Comic Project.  Writers and Artists, and People with Ideas, Please Consider Getting Involved.  http://comic.ps-mc.com/forum/index.php