The system I am on right now is:
900MHz AMD
GeForce4 MX440 (128M) w/ NVidia 6111 drivers (The 6629 drivers don\'t work with many MX series cards...)
Mandrake 10.1 (2.6.8.1-24mdk kernel)
640M RAM
EXT3 Filesystem
I don\'t have any custom kernel patches, and I\'ve disabled pretty much all non-critical services.
From \'top\' right after booting into X:
Mem: 645988k total, 124244k used, 521744k free, 9048k buffers
Swap: 1020116k total, 0k used, 1020116k free, 53324k cached
Window Manager is XFCE 4.2
With the desktop @ 1280x960 glxgears shows a pathetic 220FPS, but if I set the desktop to 1024x768 I get a slightly less embarassing 949FPS. I\'ve wondered if this has anything at all to do with PS, and have tried running the game both in full-screen and windowed mode with no changes. I\'m wondering as I type this if I\'ve tried running it with the desktop @ 1024x768, I\'ll make sure and try that this evening.
I\'m running PS @ 800x600, 32bit, Vertex Buffer Object OFF
---Update---
After spending a little time paying attention to testing rather than playing the game, it looks to me like the issue may be linked to the \"distance\" function in the camera section?? Two observations:
1) The game seems to be ignoring the manual setting and picking it\'s own settings. I had it set to 30, but I could see everything in the plaza, the towers around it, the temple, everything.
2) The choppy bug seems to surface if I adjust the distance setting while playing. Adjusting the setting while playing DOES cause changes in the rendering.
I\'ll pay closer attention to this in the next day or two and post results.