Sorry for my late response, I response for a good reason(see the new point at the bottom of the page)
@Gronomist/(name changed to Kiva?) : Unfortunately, you didn\'t get a single point at all.
Your counter-arguement:
1)I misunderstood completely the definition of open-source.
2) (a)Open source does NOT mean anyone can modify it if the modification is badly made.
(b)Open source means that you learn from the code.
(c)Bazaar style development means any modification by anyone will be accepted.
3)The license are here to prevent someone from stealing it and claiming credit.
4)The current license forbids derivative work, so what I said is wrong.
My actual point:
2) (a)I do NOT said that any idea will be accepted, just that people will at least hear the idea and determine if it is good enough. Also note that I do mentioned the relative nature of open and close development.
(i)Even open source does use minimum closed development model to organize the project, without that, it\'s project without leader, without organisation.
(ii)A good open source project should balance between organisation and causalness.
(b)Yes, learning from the community is one of the key feature of open source community.
(c)No, you\'re wrong on this one. Even with Bazaar style development, as I\'ve stated many times perviously, there ARE some organisation to accepting contribution. I suggest you to read \"The Cathedral and the Bazaar\"
http://www.catb.org/~esr/writings/cathedral-bazaar/3)Of course I know the purpose of license, just that I suggest slight change of it to lessen unneeded restriction.
4)Do you noticed you only partially quoted my words? If you bother to read more carefully, you should have noticed the line before it:
\"I\'m discussing the possibility of while protecting the project, we also give some rights to the public, ...(your quoting)\"
This is an imaginary conditional sentence structure in disguise, do you know? That is, what I said is IF blah blah blah...
@Androgos: When I say clone I mean exact copy with maybe the credit claimed over(in other words, work theif)
Off topic: actually this point is out of topic, but anyway, what I wanted to say is that the power of GPL, namely, the ease of cloning it and start a fork, is only possible when it is FULLY open source. With part of it closed source, you have to redo all artwork, which is costy.
Don\'t mind, afterall, this point is irrelavent, and the code being flexible is a good thing in itself.
@acraig: The atomic blue thing is relatively new(appear after my earlier posts, some those posts don\'t cover them), and I would like to state my viewpoint here:
Even in this case the project can continue, it would be a great strip down of the power, and worse is when you failed to find any new successor willing to take up the job, which again spell doom and the end to the project.
@Harkin: I knew that already, in fact, I stated that I want to focus on the art license(a.k.a. PS license), since I know the source code is already in GPL, the problem is just the current license for game content is too restrictive.
After some misunderstanding of the discussion topic I think now is the right time to do a summary before I state my new point.
Summary:
My intention is to focus on the
game content license only , which I think is too restrictive on that it
protect creativity , but
prohibit other\'s inspiration from it , I suggested awarding people who creativly transform the content by allowing them to use it.
Objections, as I see so far, only one is valid : This starts as a personnal project and the major developers
distrust the public , therefore they will never give out more freedom to the public.
After this short summary, I would like to add two point here:
a) In response to the valid objection, I could only say that if you distrust your customer, please, close source the whole project and make it private. If one assumed bad faith to the people they\'re serving, they shouldn\'t continue at all, which can only create more tension.
b) I\'ve recently discovered the lessshift, and this actually add as a point
against using the restictive game content license as it is now. At the very first post, the goal number 1 is to avoid \"divide and conquer\" ( of human resource) at all cost, in which under this spirit the game content license is set up. However, this license in turns caused the lessshift fork from the planeshift, which is a division of manpower, which is just exactly going against goal number 1. See it? The license is actually doing harm now, however, if we face this issue seriously, we may still be able to avoid too much damages.