@Caym:
1)Not exactly as you said, let me clarify: The mode of development I suggested is that the public is free to offer Suggestions for improvments. There will always be a filtering process which decide whether that\'s good or not.
Adventage:
It allow more flexibility because there are a wide diversity of people, each providing some different or similar viewpoint.
If the filtering is well done, it could also boost both quality and speed.
Disadventages:
The filtering process may be slow or difficult to work properly.
If the filtering is not well done, it could cause chaos.
2)My main suggestion is that not only improvement for Planeshift are welcome ( which for the game content, currently is not except for the author/core team himself/themself) , but also allowing people to use creatively made derivative work, as a reward for their creativity.
@Kiva:
1)I did not just come and complain the license was terrible, stupid, or otherwise. I just critize it and try to discuss the varies alternative possibilties. In fact, I do list both the adventage and disadventage, if you lookup the post made before.
2)You think that\'s rules, and that\'s the main problem. Rules are not perfect, in fact, many law can have holes in itself. I\'m sorry to say that if you think the license are set in stone in the first place and do not accept any discussion on it, then you\'re pretty closed-minded.
3)Besides, you have no need to worry about any possible conspiracy. Although not a core developer of Planeshift, I do care about this game and open source development in general. I myself am developer of a small game that\'s undergoing development, and I am very serious about, and respect, intellectual properties, copyrights, etc. I believe that I\'m a civilian myself in that I\'m open to discussion, wanting to contribute constructively, and seek improvement of the community as a whole as honor. Assumption of bad faith, on the other hand, is a sad thing to see in community in that it create tension.
@Caym(2) :
\"Don\'t care about user\" is never equal to \"free(dom) license\" . In fact, many free(dom) licensed software have managed to achieve a high standard that are comparable, or even surpass, the commercial counterpart.
@zinder:
Because people, until now, seems to still misintercepted my idea and the discussion has barely started(in terms of meaningful points)
@Kunisch: See the @Caym: 2) part for main point.
@Chicane: Welcome! I would like to hear more from you. Especially the organising process - Deciding whether a community contribution is good or not , what can we do make sure it work smoothly? I\'ve seen too many times this decide the success or failure of the project.
Also, you may want to refer to @Caym: 2) for my main point. Just make sure you get what I\'m thinking right before we go on.
Edit: And after reading your post seriously, I found that you do mention not regularly made contributions. I would be interested to hear more details from both you and developers about the current process(how is it done currently? ) on the selection of contributions.
Note for all : It seems that currently the discussion is not interactive at all, it\'s always me replying to someone, and that person reply to me... Can\'t we discuss in a more open, and productive way?