After a few hours of testing, I must say I am very impressed with the game.
Since the last time I played, it has transformed from a Project, into a Game!
A few features I love, and some features I would like to see changed/added;
The GUI scaling is nice, I spotted a small red square on the left, wondered what it was, and it was a great resizing tool

Nice.
Transprency is handled well, in all the GUIs.
Although the player names are a little blocky around the edges (in Linux, at least).
Easy key changing, and clear Controls / Options Meny in general.
IRC Commands, always nice to spice up the chatting, there are a _lot_ of commands, which im pleased about.
I hope to see emotes added too (i.e. Greet) once the player models are finished.
Changing Views. Using the \'m\' key.
The default view isnt to my desire, but the other views are obsolutly great!
I hope that mouse-movement/sensitivity is fixed, so we can move around (turn left/right) with our mouse (i.e. in FPS mode).
Buddy list is a good function. I like how the colour changes when buddies sign on.
It would be nice to be alerted in System chat everytime a buddy signs on though.
Alt Tabbing / task switching seems very buggy at the moment.
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Character creation is far too complex.
It asks a lot of, what seems to be, pointless questions. Everything but my shoe size.
Clipping is a large problem.
Bumping into the doorways while entering shops, and catching on the end of a bookshelf in a store can get highly annoying.
First names restricted?
Why can first names only be used once?
Whole names shouldnt be able to be duplicated, but not individual names. Its a little too limited.
Key changing, in the Options Menu, needs to check for Duplicates, and alert the user that duplicated keys are unnacceptable.
Replace Q with ESC by default.
People don\'t want to slip off WASD and hit Q, asking them to quit the game.
Spawining in town, from the Death Realm, needs to be randomized.
Everyone is spawning on top of each other, both is Plaza and the Death Realm.
Player-through-player. A highly debatable feature.
Do you think players should be stopped from walking through each other?
I feel Planeshift needs to learn from other games experiences, if they do take up this feature.
For e.g. Neocron had this bumping worked out perfectly, whereas Face Of Mankind was awkward, and resulted in a momentary lapse of movement.
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I hope when the game is more complete, a tutorial/walkthrough level will be added, I think every MMORPG should have one

A development kit (SDK) would also be cool, when the project is more complete.