Author Topic: Spell programming  (Read 880 times)

Psycon

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Spell programming
« on: March 24, 2005, 09:09:03 pm »
Would be really nice if we could have some commnads in order to know when a spell is finnished casting and cast another so I can cast a whole chain of spells in one click.
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Moogie

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« Reply #1 on: March 24, 2005, 10:52:12 pm »
When you cast a spell, a window appears with a \'cast time\' countdown. Is this not enough?

Zorvok

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« Reply #2 on: March 24, 2005, 11:20:08 pm »
what psycon is saying is that he wants ot have a spell quene... like you click mutliple spells at once.... and then it cats the spells in ordser that he clicked after there done

sorta liek guildwars has

Moogie

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« Reply #3 on: March 25, 2005, 12:15:15 am »
I dunno... that\'s rather lazy to me. If you had to cast spells in real-life you wouldn\'t have an automatic queue where you could just think of 5 spells at once and then sit back and watch it happen. You know? :)

Karistina

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« Reply #4 on: March 25, 2005, 01:28:45 am »
Quote
Originally posted by Moogie
I dunno... that\'s rather lazy to me. If you had to cast spells in real-life you wouldn\'t have an automatic queue where you could just think of 5 spells at once and then sit back and watch it happen. You know? :)

Very true...

Although it would be helpful to see how much damage a spell does to an enemy.  Instead of just saying the spell hit the enemy, it could tell us it hit the enemy for x number of HP like it does for physical attacks...

Psycon

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« Reply #5 on: March 29, 2005, 02:40:54 pm »
Since you don\'t have to click all the time to make a sword attak why not cast spells easyer too? No that I mind clicking all the time to cast spells but I have some lag and I don\'t know exactly when a spell has finished and more important the server doesn\'t take my clicks immediately.
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Meat shield in Incensio Tenebrae
http://www.seperot.com/it/home.php