Author Topic: estimate  (Read 5289 times)

dying_inside

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« Reply #15 on: April 16, 2005, 09:02:41 am »
yeah ! go dude go ! well done man . yey ! cant wait to try this game :)

[Trogdor]

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« Reply #16 on: April 16, 2005, 09:52:00 am »
you havent tried it yet?  it was fun even back in the days of PS for mac... :P

Burning Monkey

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« Reply #17 on: April 16, 2005, 12:41:21 pm »
may b a bit off-topic, but i noticed dryfers posts are posted on \'march 2003\' so it sais ....
Pretty weird.

[Trogdor]

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« Reply #18 on: April 16, 2005, 12:42:12 pm »
thats when he joined the forums   :]

Snobaste

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« Reply #19 on: April 16, 2005, 03:35:20 pm »
YAY!!!!! PS WILL BE BACK!!!!!!!!!!!!!!
The Power of The MUGS!!!!

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dying_inside

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« Reply #20 on: April 16, 2005, 04:34:47 pm »
Quote
Originally posted by [Trogdor]
you havent tried it yet?  it was fun even back in the days of PS for mac... :P

:P alas i havnt .  but  i shall ! * does a little happy dance *  :D

Durindana

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This will sound stupid, I am sure.
« Reply #21 on: April 16, 2005, 10:42:35 pm »
But: I cannot run psupdater from the command line, as dfryer directs; after navigating to psupdater.app/contents/macos, I get \"command not found\" despite the presence of the \'updater\' file.

FWIW, the psupdater file in the MacOS \'folder\' shows up as a generic \'document\', not a \'Unix executable\' like the corresponding psclient executable.

I already ran Cha0s\' Java updater, which fetched a bit of art and sound, but I can\'t figure out how to update the client.

EDIT:

Okay, I needed to chmod the psupdater file, sorry. Did that.


Now I get the

WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?

error, which I\'ve seen noted a number of times elsewhere as a bad vfs.cfg file.

I tried the cvs vfs.cfg and Cha0s\' file, same result with both.

Note: psupdater.app now runs, but it \"Couldn\'t load downloaded register!\"
« Last Edit: April 16, 2005, 10:58:56 pm by Durindana »

[Trogdor]

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« Reply #22 on: April 16, 2005, 11:08:55 pm »
why does it matter if you can run it if the current version isnt on mac yet? ?(  ?(  ?(

Durindana

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« Reply #23 on: April 16, 2005, 11:12:20 pm »
Did I misunderstand dfryer\'s post?

I read it to mean that psupdater now yields a Mac client in version sync with the server.

If that\'s not the case, well of course that\'s fine too. Keep it up!

Cha0s

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« Reply #24 on: April 17, 2005, 12:17:38 am »
The PS client will soon be running on Mac OS X (it isn\'t right now). When it is, there\'ll probably be a whole new binary to DL (which is probably a good idea anyway). Keep waiting and watching (and read more carefully ;) ).
Cha0s
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Durindana

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« Reply #25 on: April 17, 2005, 12:36:17 am »
*hits Cha0s with a trout*

Cha0s

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« Reply #26 on: April 17, 2005, 12:58:23 am »
*hits back with carp*
Cha0s
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Phantasma

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« Reply #27 on: April 17, 2005, 03:18:47 am »
Hmm are we going to keep going in a loop where a new PC version comes out and the mac users are left in the dark for a few weeks, then we catch up only to be passed yet again? Or was this an especially difficult jump and normally we would only be in the dark for a short time?

[Trogdor]

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« Reply #28 on: April 17, 2005, 03:31:05 am »
or not at all... :rolleyes:

Snobaste

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« Reply #29 on: April 18, 2005, 03:22:57 pm »
YAY!!!! PS 0.3.009 IS FOR MAC!!!!!!!!!!!

(When you say the sounds don\'t work, does that include music? Because the music in PS rules and I want to hear it in the game)
The Power of The MUGS!!!!

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