Author Topic: Skill Lvls determine what lvl object we can use  (Read 1674 times)

DivineLight

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Skill Lvls determine what lvl object we can use
« on: March 29, 2005, 02:52:02 am »
Training and leveling up in light armour skill was quite a funny story. I trained in it without having any light armour. And when i lvled up i can do more defense without having a light armour?

how this can be. I think that there have to be many ingame light armours that have levels if i am on skill one i can only use shabby light armours like, a crude leather armour etc.

When i progress up something like lvl 10+ in light armour i can wear a true hardened leather armour. Tanned and steeled properly.

Same for weapons, lvling up in sword skill should allow me to use better bigger swords, and while in itty bitty lvl in sword skill i can\'t use the William Wallace\'s Giant Claymore.
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Valbrandr

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« Reply #1 on: March 29, 2005, 03:04:31 am »
I agree with this.  Most weapons and armor should have some kind of STR, AGI, Sword, or Light Armor requirment.  But I assume some system like that is already being implemented.

Icefalcon

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« Reply #2 on: March 29, 2005, 03:08:20 am »
It is already implemented. Try wielding a long sword...

Seytra

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Just NO!
« Reply #3 on: March 29, 2005, 03:22:40 am »
No, no, no, this sort of crappy system is just a lame kludge used in games to prevent players from becoming too powerful before they are supposed to.

If anything, items should have a strength requirement. After all, nothing would stop you or me from trying to wield a claymore IRL, except your strength or lack of it.

So I think that almost no item must have any requirement.

And, BTW, Skin counts as light armor, so it\'s perfectly logical.
« Last Edit: March 29, 2005, 03:23:42 am by Seytra »

Incenjucar

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« Reply #4 on: March 29, 2005, 04:43:51 am »
It was a stupid idea in Neverwinter Nights.

That hasn\'t changed.

If someone wants to give a super-powerful sword to a newbie, LET them.
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Valbrandr

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« Reply #5 on: March 29, 2005, 05:41:11 am »
So we should allow guilds just to provide their members with the best equipment possible as soon as they start.. thats a good idea.  If people have an item they should have to work for it in one way or another.  Like okay I will give you this weapon but you will have to do this to use it.  I also play WoW and without it the game would be worthless to play...

SnowWolf

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« Reply #6 on: March 29, 2005, 06:00:37 am »
First point. Isn\'t that what guilds are for? To help you and make life easier? (Even in real life, what are guilds for?)

Second point. I would like to see PS focus more on skills and less on crazy weapons. As that old saying (cliche really) goes,  a dull sword in the hands of a master is worth more than a sharp sword in the hands of a beginner.

Even magic weapons should follow this idea in my opinion. Yes having one as a newbie is an advantage, but the true value should come out as you learn to use it.

Maybe even have magic swords/weapons/items/etc. be separate skills from their mundane counterparts. You could do this with existing stats, just exchange where you could have used rank_magic_sword with some combination of rank_red_way and rank_sword. (More combos, but you get the point, right? ^^)

Making enchanted items a mixture of existing mudane and magical rules would also open the door for bad things happening to newbies who use dangerous items.

For instance....

A newbie finds a Dark Way enchanted sword of uber l33tness +2, equips it, and is then consumed by it later down the line because he didn\'t have enough knowledge of the Dark Way to resist it. Now that\'s hot.


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Hatchnet

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« Reply #7 on: March 29, 2005, 07:02:49 am »
Quote
Originally posted by Icefalcon
It is already implemented. Try wielding a long sword...


You do realize that the longsword should be able to be used long before the Claymore right?

DivineLight

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LightArmour
« Reply #8 on: March 29, 2005, 07:10:58 am »
Skin is taken as light armour?
OMG. what rule is this. Ok i forgot that leather comes into medium category, while metal armours come into heavy. But skin is a funny thing to be considered as armour. see definition of armour.

So when we get trained in light armour, the trainer is giving us knowledge of what foods to intake to get more defence from your skin? ha, don\'t make me laugh.

Light armours should include, unprocessed or untanned leather, that offer little defence. Or progably, some sort of hard cloth?
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Valbrandr

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« Reply #9 on: March 29, 2005, 09:40:24 pm »
Quote
First point. Isn\'t that what guilds are for? To help you and make life easier? (Even in real life, what are guilds for?)


This is true, and buying things for guild members is fine with me... as long as they have to work to be able to equip it.  Like in WoW, I have been given a few things that I could not equip... but I spent hours working towards equiping them.  I guess if someone wants to be a twink that is fine but I wont pay you any respect.

P.S.  Skin is not light armor lol.  In game right now it is so but I am sure that some kind of hard Cloth or something will take its place.
« Last Edit: March 29, 2005, 09:44:15 pm by Valbrandr »

Seytra

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« Reply #10 on: March 30, 2005, 12:03:36 am »
Well, I\'m much more fond of the knowledge idea. It is more realistic, whereas the limit based on whatever is just a horrible kludge. An untraind person won\'t be able to wield the best sword toanywhere close to  maximum efficiency. With an average sword, they will also be less effective, but since the better sword will have special attributes that can be used in addition to the normal sword handling by a trained person, these won\'t be available to the untrained person.
Therefore, the better sword will still give the untrained person better damage, but not nearly as much as to the trained person.

Like this:
Untrained:
normal sword: damage 20% of max. for normal sword
great sword: damage 30% of max. for normal sword

Trained:
normal sword: 100% of max. for normal sword
great sword: 500% of max. for normal sword (equal to 100% of of max. for great sword)

Much more realistic and also much less lame. Obviously, if you can\'t lift it, you can\'t wield it, but if you can lift a normal sword, you can lift the great sword just as well.

As for the skin: it is armor, especially if you consider Kran. I don\'t see what\'s wrong with it. :rolleyes:
And for learning the \"use\" of skin as armor: it is perfectly logical as well. This obviously doesn\'t mean ans ridiculous things like making it thicker by eating differently. Instead, it obviously means that you learn to know which parts of your skin / body are susceptible to which sort of damage, and how you can evade it or how you need to position yourself for minimum damage, and also with which parts of your body you can try to block damage that would otherwise go to more susceptible parts. Like what you do when someone hits you with a club in the face: you block it with your arm, because the arm is less susceptible to blunt damage than is your face. That\'s how you use skin armor, and also why skin is armor.
« Last Edit: March 30, 2005, 12:08:56 am by Seytra »

DivineLight

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« Reply #11 on: March 30, 2005, 02:06:57 am »
Quote
Originally posted by Seytra

And for learning the \"use\" of skin as armor: it is perfectly logical as well. This obviously doesn\'t mean ans ridiculous things like making it thicker by eating differently. Instead, it obviously means that you learn to know which parts of your skin / body are susceptible to which sort of damage, and how you can evade it or how you need to position yourself for minimum damage, and also with which parts of your body you can try to block damage that would otherwise go to more susceptible parts. Like what you do when someone hits you with a club in the face: you block it with your arm, because the arm is less susceptible to blunt damage than is your face. That\'s how you use skin armor, and also why skin is armor.


But that doesn\'t comes into armour, it comes into agility and defence of our body. How well we can doge attacks. Armour is always wearbale. No one with a naked body will be considered as lightly armoured as he has skin. Well he can still doge or block attacks by hand but that comes in defence skill.
But if some one is wearing thick robes, or clothes, that may come into light armour.

Afterall, the weapon idea u gave is quite fair.
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Seytra

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« Reply #12 on: March 30, 2005, 06:34:05 pm »
Quote
Originally posted by DivineLight
But that doesn\'t comes into armour, it comes into agility and defence of our body. How well we can doge attacks. Armour is always wearbale. No one with a naked body will be considered as lightly armoured as he has skin. Well he can still doge or block attacks by hand but that comes in defence skill.
But if some one is wearing thick robes, or clothes, that may come into light armour.

Hmm, I admit that bare skin may be tricky to classify as armor by the definition of armor as \"worn protection\". However, if you have scales, that will be more readily seen as armor, even though it technicly isn\'t \"worn\".
After all, though I may be wrong on this, tank \"armor\" includes or is the outer walls of the vehicle, so in this case, any vehicle can be classified as \"armored\" with, albeit thin, \"armor\".

Anyway, the term \"armor handling / usage / whatever\", what does it mean, anyway? To me, it doesn\'t mean that you know how to properly affix the armor to yourself. For that, you won\'t need to train even one level. Also, it won\'t teach you how to move with the armor, because it doesn\'t add / detract from agility or speed, and even if, the training would serve ti increase your attack speed, not decrease incoming damage.

Therefore, what remains is training on how to effectively use the armor you got to block attacks, and how to steer hits targeted towards less protected areas towards better protected areas, and to know in which ways you need to move to avoid hits, since armor will impede movements. Therefore, it seems that this \"armor handling\" in fact is dodging.

Externals

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« Reply #13 on: March 30, 2005, 09:01:04 pm »
Well as for the weapon issue. I believe anyone is able to hold a sword and correct me if im wrong or if someone has said this before...

- If you have 2 sword.. lets say a magic and a normal, and magic being the sword thats greater in power.

- Normal - You can wield with more hidden effects.

- Magic - Until you can learn how to use it, it does just about as much damage as the normal sword and costs 10 times more in the shop.

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As for the armors, some races should be born with \"Natural\" armor such as Kran and such. The light armor should be considered as light leather or clothes for a explorer or something.

But of course this is mostly my opinion, please dont pound on me if you dont agree :/
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Icefalcon

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« Reply #14 on: March 31, 2005, 01:47:07 am »
Quote
Originally posted by Hatchnet
You do realize that the longsword should be able to be used long before the Claymore right?

It should, but I think that the long sword has a higher skill requirement than a Claymore right now. I may be wrong and have my swords mixed up, but my point stays the same.