Author Topic: Is there a map of the planeshift overworld/underworld somewhere?  (Read 35179 times)

Externals

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« Reply #15 on: March 30, 2005, 09:33:25 pm »
Pretty cool map, hope you can find your other one
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

DivineLight

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« Reply #16 on: March 31, 2005, 03:51:58 am »
yes, a map of PS world is strongly needed. Not too much detailed but it must include icons for significant locations. Maybe the 2D department is up to it?
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Externals

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« Reply #17 on: March 31, 2005, 03:54:33 am »
Ozymandias has made a non detailed map already and another which he cant find at the moment.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

Hadfael

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« Reply #18 on: April 02, 2005, 03:04:00 am »
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



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« Last Edit: April 02, 2005, 03:05:20 am by Hadfael »

fken

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« Reply #19 on: April 02, 2005, 03:19:01 am »
Ive a map of Yliakum in my pocket thanks to tyball another Edhelian... but thats all we have...

Aiselyn

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« Reply #20 on: April 02, 2005, 04:02:06 am »
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?



So if you have a map you\'re not exploring? I beg to differ on that....

Yes. Maps show you where places are, how to get there, what is the easiest path to get there...but that\'s it.

It still tells you a whole lot less about what\'s actually there. What is the area like? Are there any hidden areas? Monsters? What can I expect to find exactly when I go there? Does anyone live there?...the list goes on and on...

The only difference between having a map or not is the ease in finding places in general. When this game grows in size to have 10, 20, 30 (more?) cities are you going to say the same thing?

DivineLight

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« Reply #21 on: April 02, 2005, 09:12:19 am »
Well said Aiselyn.
A map is not desperately needed yet but when we get a more bigger world to rule in we need a map. This is not a type of RPG in which we have to go through a one straight path from start to the END. Such RPGs don\'t need maps. But MMORPGS do need.
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provisionist1

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« Reply #22 on: April 02, 2005, 12:41:13 pm »
Quote
Originally posted by Golmir
Who needs a map? Adventurers?  :baby:
What\'s next? a compass, ILS, GPS, ...
It would be much easier to have only one big room with  monsters, trainers and merchants...
What\'s the point of a whole world to explore is you don\'t want to explore?
Instead of begging for a map, thank the devs for the big world and pray for more to explore.
Too dark at night? night vision for everyone.
monsters are too strong? immortality for everyone.
hmm...wait! Why are you playing games?


I completely agree, this (and that the devs would ban me if I did) is exactly why I haven\'t posted the maps I made for myself of the sewers, Ojaveda, and all the hills and monster locations outside of Hydlaa. The only place I have not mapped is the dungeon (as the mac client went down a day after I found it). Anyways, I made them for myself as a reference, and I suggest to newbies to do it too...i.e. make note of what you see as you travel. But a detailed map showing all the little secrets of the world the devs created? What would be the point of playing?

Now, on the other hand, three years from now (lets hope planeshift is still going strong) when there are (again, hopefully) the seven levels of Yliakum created and hundreds of sectors to explore, in game and I can\'t stress that enough, perhaps there should be some sort of rough map to where each city is in relation to each other. But this map would have to be no more than heres this city, up this way is this city, over there is the arena, down there across the river is farmland with a few villages...nothing more.

Sorry, kinda babbling so I\'ll stop, but seriously, detailed maps and guides should not exist. The only thing they will promote is power leveling which is bad, very very bad, and not keeping with what the devs wish planeshift to be.

My thoughts on the matter,

Xirius
« Last Edit: April 02, 2005, 02:53:27 pm by provisionist1 »
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DivineLight

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« Reply #23 on: April 02, 2005, 02:15:04 pm »
Good comments buddy.
A map must not act as a walkthrough or a guide. It\'s just a map to assist u if ur lost.

Have u played RU_ _ Scap _??
They have got all things good set up, i think that\'s first place for futre ideas.

A map should show cities, with what type of buildings they have in and what are special places in it.

Like a map of Hydlaa should indicate Where\'s tavern by a mug icon, where,s blacksmith by a hammer, where\'s armourer by a plate mail icon etc. and where\'s the sewers entrance. Ok so it should only show the entrance, and what\'s in sewers it don\'t tell.

It should not be so rough that it shows only main roads and cities, then every newbie will ask oh wheres the blacksmith, etc etc.

Such hints are every where given that where\'s harnquist the blacksmith, where\'s sewers etc so map will be no harm.
Every one will die in pain except those who were less pain for the others, while they were.....

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Externals

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« Reply #24 on: April 03, 2005, 02:36:55 am »
Lol, good luck exploring PS without a map or town teleport feature. You get lost one day exploring and your 10 minutes away from any city. Well, HAHA.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

DivineLight

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« Reply #25 on: April 03, 2005, 07:35:42 am »
Whenever i get lost i kill myself or use /spawn to get back to hydlaa, but such cases are rare :)
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provisionist1

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« Reply #26 on: April 03, 2005, 11:47:23 am »
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

Xirius
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Karistina

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« Reply #27 on: April 03, 2005, 05:50:00 pm »
Quote
Originally posted by provisionist1
If you\'re smart, there\'s hardly any excuse for getting lost. Before you begin (this applies to anyone going somewhere they\'ve never been before), get a piece of paper and a pencil/pen. Draw a line as you travel, indicate any times you turned, and mark down reference points (places/things you would recognise if you came across them again) once in a while. No excuse for getting lost in the current world, except perhaps laziness.

My thoughts,

Xirius

Try finding your way when the textures don\'t load for you.  I can\'t tell where I\'m going on my way to Ojaeveda in any sort or recognizable way except for a vague sense of direction.  It would be nice to have a little corner of the screen with, if not a detailed map, at least a little compass to show me where I am relative to other players, NPCs, or something.

Also try your \"draw a line\" thing down in the sewers.  I tried it.  It didn\'t work very well.  Not knowing relative distances, it can be hard to tell whether you\'re in a new corridor or if you\'ve just found a different way to get to the same corridor you were already in.

It\'s not for you to say that anyone who gets lost is stupid or lazy.

Edit: In addition, this is in NEWBIE HELP.  Newbies are very likely to get lost easily as they don\'t have even a basic knowledge of how to get around.
« Last Edit: April 03, 2005, 05:51:11 pm by Karistina »

provisionist1

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« Reply #28 on: April 03, 2005, 07:46:41 pm »
If the textures don\'t load, then you\'re right, there\'s not much you can do to find your way.

Now, maybe I just have a knack for cartography, but I found no problem mapping the sewers. And yes, they do loop back on themselves quite a lot... This is the reason for the reference points; when I passed one, noted it, and came back to it, I knew I had gone in a circle.

I apologise to any lost newbies I may have offended, just trying to offer some advice for not getting lost. If you havent already, check out fireofsoul\'s map on the preceding page...That\'s all newbies should need to get started.

Xirius
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DivineLight

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« Reply #29 on: April 03, 2005, 07:50:33 pm »
For myself i have drawn a Sewers map, to places where i want to go often. But now i remember them so i need it no more.

BTW average players don\'t make maps themselves they curse the game, it\'s us who r crazy about PS :) coz we luv it.

As the game world goes bigger, i thing a little map on the upper corner with a compas should be added. Not for now so no problem ATM.
Every one will die in pain except those who were less pain for the others, while they were.....

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