Author Topic: problem with camera views and character control  (Read 663 times)

Vandel

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problem with camera views and character control
« on: March 30, 2005, 01:23:50 pm »
I\'ve tried searching, and found something similar but not quite the same.

In certain camera modes, non 1st person, the character movements seem to get stuck using the camera as a center point for turning, which causes the character to turn around the camera in a large radius circle instead of standing and rotating in place, this is really annoying.

To further add to the confusions... It does not do this all the time, and I cannot find a pattern to suggest what I did to make it occur.  Though it seem to happen most if I run into combat, and change my camera mode while fighting.



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Megana

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« Reply #1 on: March 30, 2005, 02:44:28 pm »
Seems to always do this for me in free movement mode, never in any other camera mode.

jorrit

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« Reply #2 on: March 30, 2005, 03:17:25 pm »
Quote
Originally posted by Vandel
I\'ve tried searching, and found something similar but not quite the same.

In certain camera modes, non 1st person, the character movements seem to get stuck using the camera as a center point for turning, which causes the character to turn around the camera in a large radius circle instead of standing and rotating in place, this is really annoying.

To further add to the confusions... It does not do this all the time, and I cannot find a pattern to suggest what I did to make it occur.  Though it seem to happen most if I run into combat, and change my camera mode while fighting.




That behaviour is normal. Internally we call this m64 camera mode. There are several camera modes, 1st person, freelook, 3rd, lara (like thombraider game) and m64. I personally prefer lara. With \'m\' you switch between all of them. With m64 you get the effect that you describe.

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