The spawn point if probably just for development, as pointed out in other threads, and after exploring it a little, there\'s a number of different possible paths out...
The orb, ghost, life after death thing and incorporating straight transparency would probably be the easiest to implement, but trying to see something transparent on the black background of the death realm might be a little difficult.
The glowing, aura idea, could potentially be resused for spells. A different aura for a different effect.
Or match them to spiritual auras, and different portions of the etheral body. Maybe depending on the type of character you, or watching how you play the game, the games figures out what alignment you have been playing, and puts you in the appropriate realm.
So it\'s not do unfair for people who have playing fairly getting sent to the same demise as those that having playing more on the RP effect.
This could get a little more complicated in how quests develop, and watching what types of quests people are taking.
This is the first RP game I\'ve seen that doesn\'t account for some type of alignment adjustment. I\'m thinking something more in the way of punshiment for killing. Even though there is know PK capability in the game (not really for discussion here), and possibly an after effect of a challenge. Sorry went OT... probably belongs on the tail end of a different thread.