Author Topic: Where is the RP?  (Read 5229 times)

Cyl

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« Reply #30 on: April 04, 2005, 05:23:37 pm »
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Originally posted by Draklar
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Originally posted by Cyl
and i earned 2 trias and piece of meat from being a bartender



I haven\'t ever written that.

*looks scared*
MMORPG - Many Men Online Role Playing Girls

Draklar

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« Reply #31 on: April 04, 2005, 05:25:15 pm »
There, fixed... fear no more, lad >.>
AKA Skald

Lyrah

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« Reply #32 on: April 05, 2005, 02:09:31 pm »
Without working quests, most of the RP is kinda hard to get into. Yes I read the back story, yes, I RP when I find another RPer, but I am not about to stand in the middle of town and go into a narrative.

Dregan Tepis

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« Reply #33 on: April 07, 2005, 06:41:28 am »
Why not, Lyrah? Which would you think would come sooner... The devs (not an insult, I just know how spare time projects get) coming up with new material for us to play with, or you? Why don\'t you and Draklar get together and solve each other\'s problems. Draklar, you go through the plaza singing, and you Lyrah can go around taking requests and donations. I will pay well for entertainment as I do my buisness!
Do not meddle in the affairs of dragons... for you are crunchy, and taste good with ketchup!

Xordan

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« Reply #34 on: April 07, 2005, 06:52:20 am »
I am atm standing in hydlaa plaza rping with people. I need no objects or quests to rp. Just a topic of conversation.

Efflixi Aduro

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« Reply #35 on: April 07, 2005, 07:59:43 am »
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Originally posted by Xordan
I am atm standing in hydlaa plaza rping with people. I need no objects or quests to rp. Just a topic of conversation.

Yup, like the good ol\' tavern days in mb :)
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jorrit

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« Reply #36 on: April 07, 2005, 03:33:59 pm »
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Originally posted by Under the moon
Why, I ask, did the Devs take this road? We didn\'t need combat. We didn\'t need powerlevers. We didn\'t need to kill hoards of rats. What we needed was to go in a different direction first. RPing does not have to built on strife. Why could we have not started in a world of peace instead of turmoil? Let the realm develop a bit before we destroy it.


The purpose of this release is to test the various systems like combat and magic. Keep in mind that PS is not finished. You are not playing a full MMORPG game. You are testing an alpha version of an MMORPG game.

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Ok, now that I\'ve had my rant, this is what needs to be done to rescue PS from itself. I\'m talking to you Talad.

1. Get rid of the reason for killing mobs and camping to get money. How? Easy. There is a list of jobs in the game. Use it. Pick a job; get a salary. The more you play the game, the more you get paid. No need to actually do anything. At this point, all we need is a source of income. Like the game of \'Life\'.


This is planned. Just give us time to implement it. First we must stabilize the current features however before we continue implementing new things.

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3. Kick the duelers out of town. Need I say more? What kind of outlaw game are we making here? Perhaps even turn off fighting for a while, or limit it severly. We don\'t need to kill each other to RP.


In general that may be true. On the other hand fighting and RP \'can\' go hand in hand if done well. It is just that most people don\'t do it like that. However, I don\'t think that\'s a problem of the game engine really. It needs to be solved in more \'human\' ways. Communication and such.

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4. What is the point of guilds if they can\'t do anything? Give them guild \'quests\'. Something to do besides declaring war on everything in sight. Create some sort of political \'influence\' system they can effect. Nothing fancy now, to start with. That can come later.


All nice ideas. Takes time to implement.

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5. Let players run/work in some shops. The NPCs do it. I\'m sure we have a few players out there that can assist the NPCs. Even if they\'re just a stock boy. Let them hand out a few quests.


Again lot of work to implement.

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There are many other things that can bring RPing back to Planeshift, but it needs to be done before all the roleplayers leave. If that happens, you might as well start handing out swords, because that\'s all you\'ll need. :(


People seem to forget that PlaneShift is not a game yet. You\'re all testing! Remember that! We are using you to test the abilities of certain features in our MMORPG game engine. We will gradually add more features as soon as previous features stabilize sufficiently.

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Kaseijin

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« Reply #37 on: April 07, 2005, 05:26:57 pm »
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Originally posted by jorrit
People seem to forget that PlaneShift is not a game yet. You\'re all testing! Remember that! We are using you to test the abilities of certain features in our MMORPG game engine.


Uh i feel so dirty now .
Basically we are guinea pigs?! great!;)

Lately a lot of people hear that planeshift is a free MMORPG, they download it and start playing it...and then complain about it. Most of those people don\'t read the player guide or the info on the website. If they did they would know the state of this game. I mean the game version is 0.3.008!!!
i actually play planeshift

Kixie

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« Reply #38 on: April 07, 2005, 06:04:59 pm »
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Originally posted by Kaseijin
Uh i feel so dirty now .
Basically we are guinea pigs?! great!;)

Actually we are more like gimps, to be raped by lag, linkdeath and various bugs. It\'s dirty I suppose, but I like it rough anyhow :P

Under the moon

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« Reply #39 on: April 07, 2005, 08:11:04 pm »
I agree with you Jorrit. All of this takes time. But once a path is taken, sometimes it is hard to go back.

Take a nice guy who never got in trouble in his life. He gets a little drunk one day and starts a fistfight with an uppity priest who is really asking for it. After that, he is labeled forever as a no good trouble maker to all but those who really know the guy.

The same aplies here. Implimenting combat and skill levels before other aspects of the game has given it the label of \'Hack-n-Slash\' to a lot of people who don\'t know the game for what is is meant to be. This draws other H-n-Sers to the game, causing the snowball effect. This drives out some RPers. Look around, we all see it.

I\'m not saying you\'re doing a bad job. On the contrary. The game, so far, is beyond all expectations. I aplude all your efforts. Not many have that dedication.

I just can\'t silence that little voice that keeps asking me if maybe you took the wrong path. From now on I will trust your judgment, and try. :)

Lyrah

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« Reply #40 on: April 08, 2005, 07:03:08 am »
*grabs her quill and writes a few rough drafts of her first oratory*

*mutters*
will I get hanged for calling the red tower gloomy central? Na...best to not risk it, that guy by the door looked too serious to infuriate. It was hard to tell if he was thinking of me as an ingredient in tonights dinner or the next sacrifice.

*absently dips tail into the ink*
Oh Bother! Oh nevermind, my tail is black, the ink is black..only I will know.

I KNOW!...form a miners union and protest the harsh conditions! *looks at the guards* Hmmm that might not be a good idea. Besides, no trias in doing that. *pssshah sound*

*chews a claw*
Hmmm Ok, NOW I got it, form an explorers guild, then get lost once a month together. Then the next month get lost seperate and compare unintelligable notes.

*scratches ear with tip of quill*
HEY! now that idea has some merit, as long as dues pay for the food and drink used on the road that is.

*dips quill in ink and scribes random doodles around the edges of the worn and torn parchment* *sticks togue out of the side of her mouth trying to draw a puppy*
I got an idea, How about I open a stand for small meals. I KNOW, something easy to carry on the road, meat, wrapped in bread. Yeah...it would have to be hot, and have a catchy name. Well I will have to think up the name, but that snack stand thing is a MUST.

Well since we are all neked...how about dancing neked for pocket change...Nah, I can\'t dance yet (no animation for it to my knoweldge, but...if there were...)
« Last Edit: April 08, 2005, 07:05:39 am by Lyrah »