Author Topic: general game play // money  (Read 6692 times)

Crunk

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general game play // money
« on: April 05, 2005, 01:01:55 pm »
rats give salvagable items
but when you are stronger
and can kill bigger things..
clackers, gobbles...
you get nothing?

what is the point of risking your life to kill harder things if you get no drops/money. the progression points are useless without money.

Lyrah

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« Reply #1 on: April 05, 2005, 01:49:50 pm »
This caused this player to go BACK to rats and harass my character for TWO HOURS. Point is PLEASE put loot on monsters. and triple the number of monsters and put them in MANY different, rather OBVIOUS locations...if you please.

I would think BOTH gates should open, and have newb fodder type mobs. And yes, anything bigger than a rat SHOULD drop something (Rogues dropping nothing? Umm not much of a theif now is he!)

leji

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« Reply #2 on: April 05, 2005, 02:00:29 pm »
The point of putting monsters in the game is allowing combat  and spells testing, as well as a small income to get started, but PS is a RPG = Role Play Game, not a hack and slash, the point is to create a living world with a lot of features, not to queue to kill a rat... You should concentrate on quests to make money.
If you dont find any quest, search more, and talk to people, this game is about multi player experience, NPCs are not the only source of income, PC can help too... I sometimes give quests to newbies who try to RP, and maybe I\'m not the only one....
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Lyrah

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« Reply #3 on: April 05, 2005, 02:08:14 pm »
Right now...the quests are BROKEN...and you do not spawn with a pick and enough skill to mine. So what do we do...sit around town and tell tales about our past? (in other words...not test a blooming thing!!!)

If we are not down there we don\'t notice the 50 bugged rats eyes that sat there all night, or the 10 rats corpses that never despawned (four hours later, when I went to check, same rat corpses and same people farming them).

If there were more monsters...then we wouldn\'t SIT and camp those that there ARE that drop loot.

How can I test something...when I can afford to buy it to try to TEST wearing it??? Can\'t do it if you can\'t afford it, and thus far, only monsters brand new characters can kill...that are within a ten minute run of spawn in point are RATS...in the sewers. And only THREE spawns that are easily found. The rest are too well hidden.

It is not like this is the first beta I have done, more like high teens at this point. So I am NOT a newb to testing.

Quote
Originally posted by leji
The point of putting monsters in the game is allowing combat  and spells testing, as well as a small income to get started, but PS is a RPG = Role Play Game, not a hack and slash, the point is to create a living world with a lot of features, not to queue to kill a rat... You should concentrate on quests to make money.
If you dont find any quest, search more, and talk to people, this game is about multi player experience, NPCs are not the only source of income, PC can help too... I sometimes give quests to newbies who try to RP, and maybe I\'m not the only one....

leji

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« Reply #4 on: April 05, 2005, 02:39:13 pm »
Dont worry that much about testing, a lot of people are able to test all the features, the biggest problem right now (to me at least) is that the implementation of fighting as brought countless power levelers, and RPers are leaving the scene... We need newbies to RP, not to slaughter themselves on the plaza
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provisionist1

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Anyone heard of Tefusangs?
« Reply #5 on: April 05, 2005, 03:33:43 pm »
They give a lot more valuable loot than rats. Apparently their teeth are used in fine weapons production, magic, and probably in alchemy when that is implemented.

I understand Tefusangs are difficult to beat, so get a group together and hunt them.

Good alternative to rats.

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Keyaz

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« Reply #6 on: April 05, 2005, 03:43:11 pm »
or.
quit whining and be grateful you get to be part of this pre beta :| your power levelling is undergoing for nothing as there is a wipe due, it also says that in the server MOTD

Dev\'s are working on balancing issues and things will change, your constant whining about it does NOT speed this process, NOR does making yet another useless thread. good day to you

Mordaan

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« Reply #7 on: April 05, 2005, 05:11:07 pm »
Like I said in another thread...

...given that there is an impending wipe, if there were more ways to earn tria, more players would have more to lose with a wipe. Then there will be more complaints or pleas to keep their money.

Hopefully once the wipe happens and all these bugs are worked out THEN monsters can drop more and there will be more quests with higher payouts so we can earn money faster.
--Overseer, Explorers Guild.

Nikodemus

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« Reply #8 on: April 05, 2005, 06:03:06 pm »
First of all, why people are talking so often that the monsters arent giving them this what they want? (it is - fortune so that they will be able to buy everythink and bost every skill in one day)

Why won\'t they ask for the so buggy quest to be fixed and made in better and more player friendly way?

And if they have to ask about the monsters, why I don\'t I see questions that the monsters always spawn in the same place and not moving around so that you will find them always in the same exact place.
Why don\'t they ask that the monsteras are so slow and even if all of the monsters shouldn\'t be faster then them, why some (like rat) aren\'t?
Why won\'t the rat run away when it see some few times bigger creature attacking them?

Finally, how people can ask to have more monsters to kill? Did they even ask themselves where do these creatures are coming from? Wouldn\'t it be logical that when some kind of animal is constantly killed, it will extinct?
When some people already see that there is not enough animals for them, maybe these are close to extinction?

I ask all to ask to themselves these questions before they will ask the devs for more monsters or more valuable loots.



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Mindari

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« Reply #9 on: April 05, 2005, 06:18:02 pm »
im posting to show how me and nikodemus arrived with the same sig completly by accident, and also to say that PS isnt a hack and slash :P id say more, but i think that sumerises the whole thing in one short sentance

Crunk

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wow..
« Reply #10 on: April 06, 2005, 12:13:21 am »
Quote
Originally posted by Demarthl
or.
quit whining and be grateful you get to be part of this pre beta :| your power levelling is undergoing for nothing as there is a wipe due, it also says that in the server MOTD

Dev\'s are working on balancing issues and things will change, your constant whining about it does NOT speed this process, NOR does making yet another useless thread. good day to you



Way to completely blow off a legitimate question. Is this the attitude of all the devs or do some people actually want people to play their game?

The first few responses addressed my question quite nicely. To hear from you in this way is a big turnoff for me personaly.

In a response about the \"RPG\" answer: different people play RPGs for different reasons. If this was ONLY a social RP-type RPG I dont think there would be a very big user base. Just my opinion.

Nikodemus: your response is somewhat hard to follow. Alot of the points you raised dont seem consistent with RPG play. Extinction of monsters? WTF  - I can see that having some run away or not always spawn in the same place would be a good feature though.

I am not trying to whine, I am trying to play a game. I have questions and came to a forum that was setup to facilitate communications. I guess I hit a sore spot and for that I am sorry.

Crunk

Nikodemus

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« Reply #11 on: April 06, 2005, 12:31:50 am »
Quote
Originally posted by Crunk

Nikodemus: your response is somewhat hard to follow. Alot of the points you raised dont seem consistent with RPG play. Extinction of monsters? WTF  - I can see that having some run away or not always spawn in the same place would be a good feature though.



Might be, because when i think about playing roleplaying game, I base things on real life where these are put in logical order. When roleplaying, we shouldn\'t think about how things are programmed and done, but how truly they look like. If monsters would appear without a reason from thin air, (how it was programmed) then there is no way they will extinct. But if we think about this as we should, it is imagine all the process the animals born, grow, feed, then we will see that if will be hunted in to big number, they will extinct.

Of course nobody is thinking about this, because the game economy would crash instantly....
maybe we should?
« Last Edit: April 06, 2005, 12:33:26 am by Nikodemus »



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Moogie

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« Reply #12 on: April 06, 2005, 12:41:55 am »
Quote
Originally posted by Crunk
Quote
Originally posted by Demarthl
or.
quit whining and be grateful you get to be part of this pre beta :| your power levelling is undergoing for nothing as there is a wipe due, it also says that in the server MOTD

Dev\'s are working on balancing issues and things will change, your constant whining about it does NOT speed this process, NOR does making yet another useless thread. good day to you



Way to completely blow off a legitimate question. Is this the attitude of all the devs or do some people actually want people to play their game?

The first few responses addressed my question quite nicely. To hear from you in this way is a big turnoff for me personaly.



Demarthl isn\'t a dev, so don\'t take his harsh attitude as that of the development team. :)

Lyrah

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« Reply #13 on: April 06, 2005, 01:16:11 am »
I would be FIRST in line to do ANY working quest, but I have yet to find one that worked. I agree, quests should have a rather high priority.

I do have to \"change\" my thinking so to speak, I am SO used to testing a game that WILL be charging...usually 30 to 60 dollars for the game and from 5 to 25 dollars a month for monthly fee. SO when I test...I normally base my opinions on this fact. It is HARD to switch the mental gears to think about a game as FREE (Heck even \"The Realm charges a monthly, and their players online NEVER breaks 1200.)

Plus, from what more than one person, on the forum and in game have said, this game is more like a LATE Alpha/early beta...and truly I normally test the bugs out, not testing the EARLY stuff...SO...this is a valuable learning experience.

One thing that the devs, and most of the \"old school\" PS testers need to realize is that ALOT of the people that frequent \"open betas\" see them as a \"free trial\" of a mostly finished game. SO...you are going to get ALOT of kids (some as young as 11) and alot of people that wouldn\'t know role play if it were a truck and ran them over. These people are the reason that I NEVER mind having to go through a beta selection process. In the process, the selectors weed out the \"Players\" and find the \"testers\".

I honestly LOVE the concept of having a say in the developement, and regret the fact that my artwork looks too much like my sons (five years old, LOL) to be able to contribute much. BUT I will help with ideas, and cheer on those that DO have the tallent (seems from the Fan art section of the forum that there are quite a few around here with Significant tallent).

I try to not monopolize spawns, only there as long as I need them for one purpose. And for the person that said I was power leveling...Hmm sorry, two levels in sword, half a level in axe and a quarter of an inch into the starting levels of strength and endurance does NOT qualify for power leveling, that would be a \"so-so\" start. And I try to get high enough level before the end of a beta that I can test and bug report on as MUCH of the game as I possibly can. I take testing SERIOUSLY.

Much of tonight I am devoting to exploring, the sewers, the dungeon, and maybe find the arena (nope...haven\'t found it yet), and possibly get to the next city. I think having a simple N S E W compass would work for me, I don\'t NEED a player/mob finder type compass, it would help if I knew which way I was facing.

It seems to me that the old schoolers are tired of listening to newbies, I would sugest that they take a vacation from the forums to allow new players/testers freedom of speach. What you see as WHINING...is another players method of trying to get through their point, if you don\'t like it...please try out the ignore poster feature (most forums have it).

Quote
Originally posted by Nikodemus
First of all, why people are talking so often that the monsters arent giving them this what they want? (it is - fortune so that they will be able to buy everythink and bost every skill in one day)

Why won\'t they ask for the so buggy quest to be fixed and made in better and more player friendly way?

And if they have to ask about the monsters, why I don\'t I see questions that the monsters always spawn in the same place and not moving around so that you will find them always in the same exact place.
Why don\'t they ask that the monsteras are so slow and even if all of the monsters shouldn\'t be faster then them, why some (like rat) aren\'t?
Why won\'t the rat run away when it see some few times bigger creature attacking them?

Finally, how people can ask to have more monsters to kill? Did they even ask themselves where do these creatures are coming from? Wouldn\'t it be logical that when some kind of animal is constantly killed, it will extinct?
When some people already see that there is not enough animals for them, maybe these are close to extinction?

I ask all to ask to themselves these questions before they will ask the devs for more monsters or more valuable loots.

Crunk

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« Reply #14 on: April 06, 2005, 01:25:09 am »
Quote
Originally posted by Moogie
Quote
Originally posted by Crunk
Quote
Originally posted by Demarthl
or.
quit whining and be grateful you get to be part of this pre beta :| your power levelling is undergoing for nothing as there is a wipe due, it also says that in the server MOTD

Dev\'s are working on balancing issues and things will change, your constant whining about it does NOT speed this process, NOR does making yet another useless thread. good day to you



Way to completely blow off a legitimate question. Is this the attitude of all the devs or do some people actually want people to play their game?

The first few responses addressed my question quite nicely. To hear from you in this way is a big turnoff for me personaly.



Demarthl isn\'t a dev, so don\'t take his harsh attitude as that of the development team. :)


Oh... i saw Game Master and assumed he had something to do with dev. My bad.