Ok, so what is role play anyway?
Story telling right?
What is a story?
The tale of DOING something (hunting, killing, exploring, finding some RARE artifact in some SPOOKY place), maybe a tall tale (I am Texan, sometime...only every once in a while, we can tell a WOPPER), but some basis in fact or action.
So as I see it, if you don\'t go out and do something, your role play is hollow and empty, like those cheep chocolate easter bunnys. You bite into it thinking solid chocolate *rubs hands together eagerly* and *hollow popping sound* no center, nothing but air *child cries*.
BUT, if there are spooky, dangerous mobs, armors that show and LOOK impressive (even if they are nothing but looks), weapons that look dangerous and nasty (all spikes and points and Ut oh...too many polygons *pout* oh well, maybe one small gem on the pommel...please *blink blink blink*), and maybe you got a scar (ok I know, too many polygons *more pouting*) then your role play pulls me in and you LOOK like...just maybe you really COULD have done all that stuff you just said.
Plus if you actually go out and do something, then you have money to pay newbies to dance (and the animation to see him do it), or play for his supper, and the lute for him to do it.
As I see it role play and hunters can NOT do without each other, if you don\'t have a story teller, you don\'t have anything to do when you are resting up after a long hunt (and the hunter gets BORED...ergo he NEEDS, but fails to realize the need for, the role player) and the role player can easily run out of fuel for his/her tales and get bored, ergo the role player NEEDS, but fails to realize the need for, the hunter.
Or in short terms, both are going to be in game, why not encourage them and find a way to USE them to increase your fun. ASK THEM to tell the tale and feed them \"ale\" (a few coins for each turn that you REALLY enjoy), TA DA you won them over.
Now it is YOUR turn to join them, since they are here to stay. Hunt with them, and gain some fuel for your tales. Maybe the hunter is exactly the hero/rine your tale yet to be finished needed.
I know in my *insert a few other games names\' here* yes there were MINDLESS hours of kill the mob, kill the mob, kill the mob, rest and med/heal, repeat ad nauseum. BUT there were also tales of the hero who it turns out had JUST enough of the right stuff, and the brave and wise healers that had JUST enough of the spirit (of nature or whatever god) to heal just enough to save the entire questing party. The time when insane amounts of monsters of HORRIBLY high skill poored out over our brave hunting party, they could not POSSIBLY survive *soap oprah organ plays*, BUT...*insert god game here* gave the cleric just enough of his holy spirit and he saved the day, or the pally or whatever.
If you have played enough games you have had a rest that went something like this...
cleric: *pant pant* are we all still alive, I have NO mana left
Druid: *casts a regeneration spell* now I have no more mana either.
Mage: how many where there? 10? 20? god I lost count, somewhere around the third or fourth pet.
Warrior: *groans and finally plops next to cleric to finish healing* 20? try 35...I counted them. *binds his wounds until out of bandages* *starts to craft more silk bandages*
Monk: *mummbled from face down in the dirt* can I get up now?
Cleric: *chuckle* yes you can.
Monk: *plops down near mage and starts binding wounds on the warrior* There is just NO WAY we just survived that one! The one I pulled musta chain agroed the whole fort.
Warrior: *looking at the top of the fort* nope...I think you missed one! Wait a second...INCOMING!
Mage: *summons more bandages and binds wounds on the warrior* *summons another pet and cringes* *voice sounds weak* bring it?
Monk runs up and tags the first mob and runs to the left away from group and out of agro range and flops (valiantly) to the ground.
Warrior plunks an arrow at second mob. Druid sends in pet and sits, cleric prays (still no mana, so sitting regaining mana), mage sends in pet and joins the cleric, not normally a religious person she figures *shrug...can\'t hurt can it?*
Monk\'s mob wanders slowly back towards the fort and out of agro range, POP up jumps monk, running in for the killing blow.
Group passes out from a mix of exhaustion and too much excitement for one night.
For the next WEEK they have a tale that will \"pay for their ale\" in town, while they prance around with more than one black eye or big green and yellow bruise.