Author Topic: the big sword  (Read 2947 times)

Efflixi Aduro

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« Reply #15 on: April 12, 2005, 02:57:27 am »
Ausome work. I was a gunblade :) One of those swords wouldnt be too bad...
*walks off mumbling*
Lol Internet

Keyaz

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« Reply #16 on: April 12, 2005, 09:02:00 pm »
you were a gunblade? o.O what happened?!? :p

heres a fix on that handle with a little bit extra ^^
not exactly squalls lion cross on the end, im not a friggin genius :p

what should i do next? :D

Kixie

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« Reply #17 on: April 13, 2005, 02:21:13 am »
Next? Perhaps... your own design? Those always turn out best. Unlike other swords now famous, like the Kilogrin, Nightmare Blade and Gunblade your own creations cannot be compared to other works as easily. Artistic fasion always is a plus. I recomend a dueling sabre. I always love those, and seeing different artists deal with the high poly\'s normally involved in hand guards always peak my interest  8)

JellyWerker

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« Reply #18 on: April 13, 2005, 03:33:19 am »
nice improevments, but the pommel is still a little small, it would only get in the way, and not help balance the blade, even if the blade was normal sized.
Warning: Prone to common sense.


DivineLight

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« Reply #19 on: April 13, 2005, 03:37:06 am »
True, the blade is fine now but the handle is too weak.
Every one will die in pain except those who were less pain for the others, while they were.....

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Syzerian

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« Reply #20 on: April 13, 2005, 11:46:34 am »
A revolver with sniper attachment? O.o
If the blade was smaller and had a longer curve on the sharp edge it would look more like a gun blade.

Keyaz

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« Reply #21 on: April 13, 2005, 10:24:49 pm »
i like this one :D more medieval and ... well. cool :D
a Halberd

and the fuller polearm :D


then with a little tweaking, a warhammer came out of it XD


full view, shorter handle

ArcaneFalcon

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« Reply #22 on: April 14, 2005, 01:29:29 am »
Very cool.  The pole is a bit too skinny methinks (for a wood pole anyway, I don\'t think metal poles were ever used on account of weight) but other than that they look cool.  Great work.  Now just learn to uv map/texture them and you\'ll be golden.

:emerald:

DivineLight

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« Reply #23 on: April 14, 2005, 03:04:07 am »
Polearm & Hammer is really fantastic. Keep up the good worK!
Learn texturing a bit :)
Every one will die in pain except those who were less pain for the others, while they were.....

.~\'| MyBlog | FireFox | Gaim | \'~.

Keyaz

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« Reply #24 on: April 15, 2005, 10:01:28 pm »
i have no idea what one of these is, but i want it!

check my angle skillz

and the blade

ArcaneFalcon

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« Reply #25 on: April 15, 2005, 10:21:34 pm »
Nice use of the smoothing groups.  Looks nice, but you should really start texturing these so they look even better.

*begins picketing with signs saying \"We demand the UV!\"*

:emerald:

WiseKran

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« Reply #26 on: April 15, 2005, 10:29:35 pm »
awesome, keep making the final fantasy goodness.

I love final fantasy.. grew up on it.  



your not too bad,. keep improving!    Final Fantasy style doesnt exactly suite PS, but i like it better. hehe



JellyWorker::  In final fantasy all the weapons and effects are exaggerated, it is afterall FinalFantasy[/i]  Tidus, a relatively small guy can weild a sword similar to the one here with one hand. and he swings it like a feather.     it roxx

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

DivineLight

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« Reply #27 on: April 15, 2005, 10:46:19 pm »
Good good improvements in you\'r art man. So we are getting a new fan artist ready here :)
Every one will die in pain except those who were less pain for the others, while they were.....

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Keyaz

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« Reply #28 on: April 16, 2005, 12:43:45 am »
one problem i have copme across, i cant uv map fo shizzle >.< i was trying to follow the tuorials wih 3ds max 6 and well lets say i actually got a  full on migraine, i\'d be more then happy to do some teamwork with someone who can UV map these models, especially the latter model, as Moogie really wants to try texturing it 8o (that means gooodness ^^)

ArcaneFalcon

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« Reply #29 on: April 16, 2005, 04:30:57 am »
/me points to the tutorial he linked in the contributing sticky.

It doesn\'t get much simpler than that.  It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing).  If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.

:emerald: