It\'s been almost 4 years now since I\'ve touched a 3D Modelling program - I gave up just about the same time as I realised I couldn\'t download the mammoth 3ds Max 3 on my 28.8K modem... Ah-Hem.
Anyhow, as you can imagine - I\'m a little ropey, but in an effort to keep my interest levels up - I thought I would post my progress here in this thread. I intend on making loads of random low-poly objects, and then which ever ones (if any) the team would like to use, they will be welcome to. I\'m going to do a few weapons first, then I have some other weird items in mind. But for now, some pictures of me getting used to low-poly modelling for a change.
First of all, the texture still needs some work - but this is the first thing I\'ve successfully EVER UVW textured something. A Japanese Daito / Katana;

A random Manga-esque sword (Untextured):

And a Japanese \'Earth-Dagger\' (Throwing Dagger) (Untextured):

Finally, not at all PlaneShift related, but for any of you that remember that old classic game Dungeon Master (please say some of you do), I started remaking some of the creatures in 3d:
