Author Topic: .hack//sign like dungeons  (Read 2367 times)

WizardsRule

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.hack//sign like dungeons
« on: April 16, 2005, 04:50:38 pm »
Wouldnt it be cool if dungeons could be like .hack.  You know, with the chaos portals.  I AM NOT TALKING ABOUT THE CHAOS PORTALS, WHICH WOULD BE HORRIBLE.  I\'m talking about the way the monsters are.  You dont know what you\'re gonna fight until the portal\'s been activated.  That is unless you\'ve been there before.  

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Moogie

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« Reply #1 on: April 16, 2005, 05:00:58 pm »
Could you elaborate a bit, for those of us who havn\'t played .Hack?

XeNoDeMoS

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« Reply #2 on: April 16, 2005, 06:37:30 pm »
Do you mean the yellow circle that actives whenever you get close to it and monsters come out of it?

WizardsRule

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Efflixi Aduro

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« Reply #4 on: April 16, 2005, 09:00:32 pm »
Not really, theres no explination of why you can\'t see the monster before you fight it. Random battles always drive me nuts anyways....
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WizardsRule

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« Reply #5 on: April 16, 2005, 09:10:07 pm »
let me explain.  The yellow rotating rings disappear when you get up close and either a monster or a chest appears. (90% chance of monster or something like that).  Each dungeon has a different set monsters that can appear.  Example: sewers can have rats and gobbles appear. The number that appear however ranges from 1 - 4

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remvak

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« Reply #6 on: April 16, 2005, 09:38:29 pm »
All that sounds unnecessary and un-needed
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Seytra

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« Reply #7 on: April 16, 2005, 11:55:24 pm »
Quote
Originally posted by remvak
All that sounds unnecessary and un-needed

And totally unrealistic as well, I might add. This could be in a single dungeon created by an insane, evil mage, but nowhere else.

WizardsRule

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« Reply #8 on: April 17, 2005, 12:01:20 am »
It was just an idea that I had.  Nothing to kill me over.  Jeeze, lighten up.

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remvak

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« Reply #9 on: April 17, 2005, 12:35:45 am »
I was merely pointing out that isn\'t needed, I\'m not burning you
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shorty13

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« Reply #10 on: April 17, 2005, 01:41:44 am »
That whole portal crap is ...well... crap.  I DO think that there should be dungeons (like D&D), where you get a quest, are told where the entrance to the dungeon is, and you slay tons of monsters, find chest full of goodies, etc.  Also, you would only be able to go in once, so someone couldn\'t keep going back in and take all of the loot over and over again.
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WizardsRule

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« Reply #11 on: April 17, 2005, 02:04:52 am »
Just a question, have you even played .hack because if you havent, then you probably got the wrong picture

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shorty13

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« Reply #12 on: April 17, 2005, 02:19:41 am »
no, but i saw the screen shot.  I like the fact that you can see an enemy before you walk up to it.
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WizardsRule

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« Reply #13 on: April 17, 2005, 02:46:11 am »
than you dont know what I mean.  Only people who watched and/or played the games know what Im talking about.  That merely was a referel.  Can any players of the games help me explain?

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XeNoDeMoS

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« Reply #14 on: April 17, 2005, 04:45:54 am »
Quote
Originally posted by WizardsRule
than you dont know what I mean.  Only people who watched and/or played the games know what Im talking about.  That merely was a referel.  Can any players of the games help me explain?
What you need explaining in?