Originally posted by Aravi
Limiting the number of apprentices will bite for players who want to pursue that career but miss it.
But this would be more realist, and can be done when there will more towns and NPC-craftsmen.
When you want to learn something, to improve in a specific field, you have to be a little perseverant and to go regularly to your master. It is unrealistic than someone, kill tefusang all the day, and once a month go to a mining or smithing evening class...
Current system is:
\"
Quite exhausted by a Tefusang-hunting afternoon and the evening spent in the tavern with his hunter pals, Bob staggers along Hyplaa graveyard when he sees a familiar shadow bowed over a hole...
..Bob: Howdy buddy ! Digging again for weird and mighty ingredients ol\' man ? I\'m happy to see ya there \'cause I wanted to learn a little bit more about Dark Crystal way (in order to kill Tefusang quicker)

..Levrus, in petto: Oh no ! Why such dilletantes are always dropping in on me like that... He\'s the hundredth since the sunset. I wish I could teatch them all in two lessons of 2 hours per day to get rid of them the rest of the time...
..Levrus, aloud: I do am so happy to see that young fellows are still eager to learn more about the ancestral magical techniques ! [he grabs a bit of chalk and start to scribble on a tomb...] First of all there\'s the Dark Crystal, and blablabla blabla...
\"
What it should be :
\"
..Levrus: Bob, useless rrat slayerr, you are not interested in ancestrral knowledge ! You\'ve spent more days in the taverrn than in my Magic Classes, and subscribed to them only to be able to thrrow firreballs and to amaze girrrls. Magic is deeperr than these frrivolous activities. Now I have several interested and harrd-worrking pupils, more regular than you could everrr be, especially the one keeping the shop since a month. So leave at once or I turn you into a schrrrimp !
\"
And so Bob leaves, and will try to subscribe again after a while, when the gramps will have forgotten about him...
The ideas of player driven economy and of training/learning are linked. Especially, as a part of their training, the master (NPC) could let his pupils (in limited number) to keep the shop, and the pupil could keep 10% of what he sells. The stock would be limited. And the pupil, while he waits for another customer, could do some crafting in the back of the shop to increase the stock...