Author Topic: Weapon definition  (Read 1377 times)

goopmoo

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
Weapon definition
« on: April 17, 2005, 06:25:21 pm »
hey, im new... and i was just wondering why pick axes dont appear as weapons, they have no effect whatsoever on my attacks.  why?  techinically if i hit a one eyed rat with a pick axe rather than my flesh n bone fists, i will do more dmg... and i spent 100 gold for that duality.  But, of course, being a noob, it didnt help.  For one, i dont have the skill enough to mine (im so glad im good at repairing weapons when I DONT HAVE ANY) and two... my pick axe actually moves at the same velocity and has the same malleability of my fists.  I know im a stonebreaker or whatever, but hell... if my fists are as strong as an axe and i only do 2 dmg... well then the weapons are in need of a good buff, or the enemies of a nerf.  whatever, sorry if this angers the forum gods, but its just an idea i found semi helpful.

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #1 on: April 17, 2005, 10:18:34 pm »
To quote my favorite ex-StarWars Galaxies developer:

\"Only morons could uncover some of this crap because right thinking people don\'t dismount their swoop while trying to call a pet going into a Krayt spawn with orange hotpants AND trying to compose a new email at the same time.\"

So basically, you\'re supposed to not fight monsters with a pick axe, and you won\'t have this problem at all. :)
\"Somewhere over the rainbow...\"

Telumehtar

  • Traveller
  • *
  • Posts: 29
    • View Profile
(No subject)
« Reply #2 on: April 17, 2005, 11:29:42 pm »
...you\'re supposed to not fight monsters with a pick axe...

But in Real-Life you could. Sure, it\'s not the best weighted item to use as a weapon, but it packs a pretty decent armour-piercing punch, so I don\'t really see why it\'s not usable as a weapon...
\"Hold! Do you not want to know the name of the man you are about to destroy?\"
\"I do not need to know the name of a Sweeper.\"
\"It\'s always wise to know the name of a Sweeper, boy. And my question was not Addressed to you...\"

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #3 on: April 17, 2005, 11:32:13 pm »
Quote
Originally posted by Telumehtar
...you\'re supposed to not fight monsters with a pick axe...

But in Real-Life you could. Sure, it\'s not the best weighted item to use as a weapon, but it packs a pretty decent armour-piercing punch, so I don\'t really see why it\'s not usable as a weapon...


Yeah, I might add this as a weapon ingame. Being whacked with a pickaxe must hurt :)

Robinmagus

  • Hydlaa Notable
  • *
  • Posts: 883
  • Pixies!!
    • View Profile
(No subject)
« Reply #4 on: April 18, 2005, 12:28:22 am »
In real life it hurts...but this isnt now is it? Why doesnt the claymore weigh more than a longsword. Why are there half cat people walking around? Why is that rock trying to kill me!?!?!

Bottom line: Its not real life. I\'m sure a good planeshifter could find an excuse for the pick to not do damage. And besides, If you do give it attacking powers xordan. Double the price :D
Talamir - DeT, Dark Empire, etc, etc, etc.

SnowWolf

  • Hydlaa Citizen
  • *
  • Posts: 213
    • View Profile
(No subject)
« Reply #5 on: April 18, 2005, 01:55:44 am »
Real life isn\'t really the issue. It\'s more the players\' ability to suspend their disbelief of the reality that you create while they\'re playing.

 If you can convince a player that there are dragons, they\'ll be emersed in your world even though there aren\'t dragons in real life. Likewise, if you don\'t explain why you\'ve included an airplane, that can seriously damage a players sense or \'realism\' even though there are airplanes in the real world.

This idea also makes sense going with the idea of medieval settings. Back in the day, peasants didn\'t have much, so anything that could be used for more than one purpose was. Axes, mallets, cleavers, knives, kamas... well you get the point. Right?


From the Ranks of the Arcane Order

SnowWolf

Telumehtar

  • Traveller
  • *
  • Posts: 29
    • View Profile
(No subject)
« Reply #6 on: April 18, 2005, 11:03:09 am »
Yeah - maybe I used an incorrect terminology. I\'m probably still not going to put it right - but I think that any good game needs to at least rely upon logic / \'realism\' in the sense of what you can do.

Sure, it\'s fantasy - but the world obviously relies upon things like gravity and physics - but in order to suspend your disbelief - you at least need a reason. It doesn\'t really matter how good that reason is, but if something doesn\'t act like it should in reality - we need to be told this is the case, or else we just think that it\'s something that\'s been forgotten / misprogrammed.

Anyhow - The more weapons the merrier, as it provides more variety in the game. I would say to make it a pretty unwieldly weapon, so that it\'s definitely not something you would choose to fight with, but something that poor characters can use that\'s better than fists!
« Last Edit: April 18, 2005, 11:03:42 am by Telumehtar »
\"Hold! Do you not want to know the name of the man you are about to destroy?\"
\"I do not need to know the name of a Sweeper.\"
\"It\'s always wise to know the name of a Sweeper, boy. And my question was not Addressed to you...\"

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #7 on: April 18, 2005, 03:56:02 pm »
Quote
Originally posted by SnowWolf
This idea also makes sense going with the idea of medieval settings. Back in the day, peasants didn\'t have much, so anything that could be used for more than one purpose was. Axes, mallets, cleavers, knives, kamas... well you get the point. Right?


If I remember correct, then back in the days peasants didn\'t fight one-eyed rats and dragons in a big sewer. They left that to the town guards and the heroes. And back in the days, there weren\'t dwarves and walking stone people, but if you add some fantasy, there are those kinds of things. However, if you add fantasy, you also have to add the fact that pick axes are for picking ores, and swords and real axes are for killing one-eyed rats, and not vice versa. Just because something might seem to be one way, it isn\'t always like that - especially not in a fantasy universe. So pick axes might actually not do anything to monsters, thus it is a bad choice of weapon.

I\'d also like to add that when you guys request that PS relies on logic/realism, you should require that everything relies on it, and to me, it isn\'t realistic to have stone people walking around and killing others, or magic hands shooting around everywhere. You can\'t just say \"we want to be realistic here and here, but not here because that would be stupid and ruin the realism, however this place is good for some incredibly stupid realism, and here we can just go totally unrealistic and add some fun\". If you want something like that, you\'ll get no more than what all the other idiotic companies spit out every year, but if you choose them, at least you\'ll get to buy the expansion packs and pay the monthly fee, so I guess those are much better. :)
\"Somewhere over the rainbow...\"

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #8 on: April 18, 2005, 04:25:26 pm »
Quote
If I remember correct, then back in the days peasants didn\'t fight one-eyed rats and dragons in a big sewer. They left that to the town guards and the heroes.
No they weren\'t.
But they were used as a fighting force, because the dumb masses were ready to take whatever they had by their side and fight just because their ruler showed them an iron fist :P

Also fantasy doesn\'t mean lack of realism. Fantasy used to be a step backward to the reality showed in countless myths and tales spoken by men over the ages. Elves (dark and light), dwarves, nymphs, will-o\'-the-wisps, dragons, trolls and many others were passed on in many stories along with stories of magic that seemed to be as real as anything else. I don\'t think people were like \"Hey, let\'s come up with creatures and magic and stuff that have absolutely no sense in realistic world\". They actually believed that what today we call fantasy was realistic as anything else.

Fantasy worlds (the ones in which you could actually fully role-play) were realistic worlds, created out of imagination of our ancestors.

Unrealistic worlds are anti-rp. It\'s hard to role-play something you can\'t understand. Just like it\'s hard to role-play in uber-original game, where informations on setting showed to public could be packed in a very, very small box... *cough* Planeshift *cough* :P
AKA Skald

Charnak

  • Wayfarer
  • *
  • Posts: 5
    • View Profile
(No subject)
« Reply #9 on: April 18, 2005, 04:44:44 pm »
Well for a pick axe could be used as a weapon, but since that is not what it is meant to be used for in PS it should be placed under Mining instead of weapons. Although I do agree with you that one should be able to use it as a weapon (but it should be very weak, so people wouldn\'t choose it instead of swords :S).

Quote
Originally posted by goopmoo
im so glad im good at repairing weapons when I DONT HAVE ANY

Well even if you had a weapon you couldn\'t repair it... yet ;)

Quote
Originally posted by Robinmagus
Why is that rock trying to kill me!?!?!

assuming that you are talking about krans... well guess what? the \"rock\" got feelings to *sniff* *sniff* j/k