Author Topic: Auto-run into a zone-transition bug  (Read 660 times)

DonGuitar

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Auto-run into a zone-transition bug
« on: April 17, 2005, 07:57:37 pm »
When you have auto-run enabled and you run into a zone-transition - then in the new zone the character is running on the place without moving. You cannot move with the normal keys but you need to disable auto-run first.

Sometimes my character does walk instead of run ... I have not figured out when he will run and when walk on enabling the auto mode.

I\'ve looked on the bug tracker but it looks like it does not have a \'search\' form?

WizardsRule

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« Reply #1 on: April 18, 2005, 03:38:56 am »
Give more info.  Has this occured more than oce, what version are you using, ect.

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DonGuitar

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« Reply #2 on: April 18, 2005, 11:33:04 pm »
It seems to me that this happens always.
I am using CB 0.3.009

Did you try to reproduce it?

What other info do you need as for me it seems easy to reproduce?

enginerd

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« Reply #3 on: April 19, 2005, 08:28:00 pm »
I have the same problem.

Running WinXP Client 0.3.009

When you hit a zone load with autorun enabled, the zone loads but you can not move until you hit auto run again. Then normal movement... if you hit auto run twice it will run again. It happens at all zone loads.  

In addition if you are using mouse look when you hit a zone load the mouse look crosshair + and the pointer are both displayed until you turn mouse look off and on again.

Mordaan

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« Reply #4 on: April 19, 2005, 10:28:04 pm »
Yeah, that\'s happens to me all the time.  I just start pushing buttons until I get going again,  (you know, the thinking man\'s soloution ;)  )  usually its some combination of pressing auto run again and the up arrow key.  Eventually it works.

I would like to point out that there seems to be two levels of autorun: regular autorun (I have assaigned it to \'R\', MB style - old habits die hard).  But then there\'s the autorun where you can\'t stop unless you /unstick.  Maybe that\'s just a bug.  Its a nice bug, though, eliminates stopping when you go below 20% fatigue.   :P   That I hope they don\'t fix anytime soon.   ;)

That seems to go into effect after you have been running for a certain amount of time or you scrafe while running at some point.  I think that\'s what\'s going on in the changing zone case.
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SovHed

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« Reply #5 on: April 20, 2005, 11:18:36 pm »
yep the devs no about it i think, ever1 gets it as it doesnt pickup that you were moving. they probabl wont fix it that soon as it isnt really that important.

to sort it out press autorun key twice and you start running again, or just once to turn it off :]
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