I agree with you, concerning the fact that it is impossible to say who is stronger if several skills are considered. Also, a command should give an hint to the player, but this
should not be failsafe in order to allow errors of judgement and bluff! Else, PS would be boring to death.
For example, if you are not skilled in swordmanship, how can you be sure that this guy twirling his foil in front of you is a great ?p?eist, a bluffing guy or just an actor ?
Also, if you are an actor, it could be interesting for your survival to pretend being a strong guy...
So, I propose you three complementary systems to deal with this:
First, as it is described in
http://www.planeshift3d.com/wbboard/thread.php?threadid=15765&boardid=11&sid=3c281405147f5e4b4a8b375d0f0ee011#0, to modify Description panel to have a multi-level description (immediate, full, hidden, and background) that could be editable by the player.
Immediate and
full contains things he want to be openly visible,
hidden description would be displayed only if a
perception-test succeeds (automatic roll of the server when the player displays the regular description).
Of course, it requires the player be honest; but if he does not, it\'s only bluff...
The second system, as Xordan says, would be a command to test
one skill of the target. The answer would be with words and no numerical stats.
An important point would be that the result of this command would be obtained by a roll based on player\'s skill opposed to target\'s skill, plus perception, minus target\'s acting or concealment. This would allow to be fooled if the player is not observant enough and if he\'s not skilled himself in the field he\'s trying to guess. It would also allow the target to pretend be more or less skilled than he really is.
)
Joe> /sizeup cooking)Test{(perception + player.cooking) / (target.cooking + acting + concealment)}
)Test failed
)
=> Bob has no talent Third system as propose Acraig, a player could
on purpose demonstarte his ability to another, either by doing something (killing one tefusang in 3 seconds withouth the left hand), or using a special command:
)
Bob> /demonstrate cooking)
>> Bob\'s cooking level is 14or
)
>> Bob shows you his cooking talent, which is far better than yours!I think that all these three mechanism are important for a rich roleplay.
Originally posted by Xordan
I think it would be nice to have some kind of skill for this, or use a stat. When you examined a creature you would see a description of the creature/person. The better this skill or stat is, the more detailed the description for the monster/person. It wouldn\'t tell you the stats, but it might give clues on how dangerous the creature looks. This of course wouldn\'t always be accurate
You may stumble across a creature that looks harmless, but insta-kills you 
Originally posted by acraig
[...]the player would \'allow\' the group leader to see their stats to get a good idea of their skillz.
Posted elsewhere about multi-level descriptions
http://www.planeshift3d.com/wbboard/thread.php?threadid=15765&boardid=11&sid=3c281405147f5e4b4a8b375d0f0ee011#0