Author Topic: Away indication  (Read 7623 times)

jorrit

  • Developers
  • Hydlaa Citizen
  • *
  • Posts: 497
    • View Profile
(No subject)
« Reply #30 on: April 27, 2005, 09:40:23 pm »
Quote
Originally posted by Seytra
However, I stuill think any attack that a MOB started on a player before going AFK should not be subject to AFK immunity at all; only MOBs that didn\'t attack the player before AFK would not attack while tha player is AFK.


That\'s perhaps the best solution. If you are in attack with someone (NPC or not) then you will not be immune from them.

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Ragnar-GD

  • Traveller
  • *
  • Posts: 45
    • View Profile
(No subject)
« Reply #31 on: April 27, 2005, 10:12:32 pm »
Quote
Originally posted by jorrit
That\'s perhaps the best solution. If you are in attack with someone (NPC or not) then you will not be immune from them.

You have the skills: Make that afk-char transparent. That tells something... :)
Everyone should make their own MMORPG

Kaseijin

  • Hydlaa Resident
  • *
  • Posts: 190
    • View Profile
(No subject)
« Reply #32 on: April 27, 2005, 11:14:28 pm »
Seytra has provided probably a near flawless solution. Oh yeah and just before i wasn\'t trying to be an a**hole. I was just playing the devils advocate, so i could stimulate a better solution, or whatever.
« Last Edit: April 27, 2005, 11:14:48 pm by Kaseijin »
i actually play planeshift

keder

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
(No subject)
« Reply #33 on: May 17, 2005, 02:21:45 pm »
Quote
Originally posted by Kiva
< snip >
 ... and don\'t give me that \"It takes so long to log in again\", because it doesn\'t. Surely you can waste that one minute of your life on logging in...
< snip >


one minute?? please, give me your computer so i can log on in one minute!.

normally takes me 5-10 minutes to log on. seriously, i start the log on, get some snacks and drink handy, hit the bathroom, and sit down and wait for the log on to finish.

--- keder maloy

DivineLight

  • Hydlaa Resident
  • *
  • Posts: 181
    • View Profile
(No subject)
« Reply #34 on: May 18, 2005, 02:21:38 am »
Eh?? 5-10 mins? i login under 5 mins. What are the specs of your computer?
Every one will die in pain except those who were less pain for the others, while they were.....

.~\'| MyBlog | FireFox | Gaim | \'~.

keder

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
(No subject)
« Reply #35 on: May 18, 2005, 03:01:19 am »
Quote
Originally posted by DivineLight
Eh?? 5-10 mins? i login under 5 mins. What are the specs of your computer?


honestly, i think it is my internet link. the map is downloaded from the server on each connection, correct?

P4HT 3.06GHz/533MHz 1024MB RAM 100 GB HD is the one i have the painfully slow login time on. also note that i am loading all maps.

--- keder maloy

DivineLight

  • Hydlaa Resident
  • *
  • Posts: 181
    • View Profile
(No subject)
« Reply #36 on: May 19, 2005, 03:18:35 am »
No, the maps are 100s of MBs, they can\'t be downloaded each time you connect. They are stored locally.

You\'r computer is very good and you are loading all maps, that\'s about 100 MB, 5-10 mins are good for such huge loadin. If you don\'t wander much and go from zone to zone in Yliakum, turn of load all maps option and you\'ll load under 1 min. :)
Every one will die in pain except those who were less pain for the others, while they were.....

.~\'| MyBlog | FireFox | Gaim | \'~.

keder

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
(No subject)
« Reply #37 on: May 19, 2005, 03:37:39 am »
Quote
Originally posted by DivineLight
No, the maps are 100s of MBs, they can\'t be downloaded each time you connect. They are stored locally.

You\'r computer is very good and you are loading all maps, that\'s about 100 MB, 5-10 mins are good for such huge loadin. If you don\'t wander much and go from zone to zone in Yliakum, turn of load all maps option and you\'ll load under 1 min. :)


i roam about constantly, that is why i turned on the load all maps feature... right now i can\'t remember what i was doing, but i got out a pair of stopwatches and timed loading time and everything else seperately. loading time accounted for about a third of my total time. that is when i decided to load all maps. (shrugs) oh well.

--- keder maloy

----------------------------------------------------------------------------

Quote
Originally posted by Kaseijin
Seytra has provided probably a near flawless solution. Oh yeah and just before i wasn\'t trying to be an a**hole. I was just playing the devils advocate, so i could stimulate a better solution, or whatever.


i agree, Seytra\'s solution is nearly flawless. one other thing i would like to add to it is that HP/mana/stamina/etc. do *not* regenerate while afk. with the way the hostile npc\'s focus, getting rid of the one focused on you while the swarm is focused on other members of your group and going afk to recover should not work.

if you go afk with 1%HP and 1%mana left, you should have 1%HP and 1%mana left when you return.

--- keder maloy
« Last Edit: May 19, 2005, 03:47:42 am by keder »

Omnia Mortis

  • Traveller
  • *
  • Posts: 20
    • View Profile
(No subject)
« Reply #38 on: October 02, 2005, 09:06:52 pm »
Id like to add that you SHOULD be immune to player attacks while afk.  I think it would lead to \"afk farming\", where thief character(usually) or some other says to themselves, \"AFK! That means an easy target!\"  You come back from whatever to find your character dead, and with no items, basically, just like when character was started, except for skills/lvl.  Not that people would JUST look for afks, but if they saw them, its \"got killed/looted\" message for the afk player...
« Last Edit: October 02, 2005, 09:08:30 pm by Omnia Mortis »

Sangwa

  • Forum Addict
  • *
  • Posts: 2083
  • Chars: Morwen and Gartheiz
    • View Profile
(No subject)
« Reply #39 on: January 15, 2006, 12:56:40 pm »
Here\'s for backing up Seytra\'s points 1) and 2).

I really think away characters should be tagged in both the buddy list and in sight. And since you have to challenge a player in order to fight with him/her, then there\'s nothing to worry about people getting killed in their sleep. Unless you\'re dumb enough to go AFK near a monster ^^. That is deserving of death.

Cadoras, back me up here! *notices he is offline* Doh.
« Last Edit: January 15, 2006, 12:58:34 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

Join the Dark Empire!

Waylander

  • Veteran
  • *
  • Posts: 1562
  • Constantly correct since 1988
    • View Profile
(No subject)
« Reply #40 on: January 15, 2006, 01:10:54 pm »
I agree, we really need a better way than the auto reply on tell and such for showing we are away


*backs up Sangwa*
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

lanser

  • Hydlaa Citizen
  • *
  • Posts: 447
  • No Longer Mordraugion Settings AD
    • View Profile
(No subject)
« Reply #41 on: January 15, 2006, 04:17:30 pm »
Surely the easiest long term away indicator is to log out?
Hokinon Korere
Wandering Yliakum searching for lost memories...

Zinnius Zann
Right hand to a Queen

Waylander

  • Veteran
  • *
  • Posts: 1562
  • Constantly correct since 1988
    • View Profile
(No subject)
« Reply #42 on: January 15, 2006, 04:59:07 pm »
Long term, yes, but if you are only going for about ten minutes then the indicator would be best.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

Kerol

  • Hydlaa Notable
  • *
  • Posts: 574
  • Assets > Asshats
    • View Profile
Re: Away indication
« Reply #43 on: April 29, 2006, 10:24:35 pm »
I think with the already implemented functions it is not really difficult to realise the ideas in this thread.
/away forces the char to sit down (with full position-lock) at first.
A 20 second timer starts.
After the 20 seconds -> /set invisible and invincible (if it isnt that easy to implement /set seperately for player level a /deputize to tester lvl should do the trick) and with the invisibility there comes a PAUSE screen showing a nice pic of hydlaa or alike. I don't know how the colors in the buddylist are managed, though. One could make them dependant on the access group you are in (then a new "away-er" group instead of tester would be appropriate) or dependant on a flag variable.
By hitting a predefined key (P as pause would be fine) you exit the pause-mode, setting invisible off.
After another 10 sec your char /sits up and invincible is set off. (edit: and if your sec lvl was changed now it also it gets switched back to player)

While the 20 sec entering the pause-mode, you can disrupt the sequence by hitting P. This is needed as you may see a mob running towards you just the moment you start the sequence.

It is necessary that invincible is off only when you can move again as people may have seen you getting afk and lurked some mobs to your position in order to give you a "nice surprise" when you come back.

The only issue I can think of in this is whether to stop mana/HP/stamina regeneration or not while being afk. And if yes, how to do it.
« Last Edit: April 29, 2006, 10:42:30 pm by Kerol »


retired GM leader