i did not say my X server was not crashing, i said it was not the only thing crashing, when X crashes it is usualy at most just a mater of doing ctrl+alt+backspace since things underneeth X keep runing along, but in this case the entire system froze.
acording to one of my logs, my uptime running 2.6.9 was 72 days and 5 hours (yes my previous statement of 8 months was an exagerated emotional one

), and it is not like i have just been keeping this comp in a corner only doing print server jobs, so buggy and crashing badly is not words i assosiate with this kernel.
I will ofcourse update it some day in the near future but i am a lazy bastard and just doing it for a slight chance of playing some game i have never played before...
sysrq can\'t help seeing how the entire comp froze up to a state where the keyboard is so out of touch one can\'t even flip numlock off.
didn\'t use the ATI drivers but the standard drivers that came with X, works perfectly since the card is old enough to be one of those ATI released the specs for
im not using debian stable but debian testing, this is not a server box afterall :p testing gives you the new stuff but not as unstable as... unstable

x is at 4.3.0.dfsg.1-12.0.1 and yes it is using xfree86, it is not as buggy as you make it sound at most i have to restart it every two months, works perfectly fine with ET for example

.
Also look for the file psclient.txt and csdebug.txt (it should be in your tmp or
game directory). It is also good to build Planeshift from source, ESPECIALLY
on Debian stable, see: http://laanx.fragnetics.com/index.php?page=build_debian
Regards.
i have no such files at all, wich is resonable since the entire system crashes the second the game is past loadup screen and theres no time to log any errors or anything else game related for that mater.
i think il give compileing it a chans if i have nothing to do one day, noone with a cute lil .deb laying around?