I\'m a very amaturish 3D artist. I\'ve been using 3ds max less than a year. And I know some people become expert amazing geniuses in that amount of time, I am not very talented in the art department.
Anyway, I\'ve never thought about limiting the number of polygons for games and such. Due to my experience with \"unlimited\" smoothing (Smoothing can really erase crummy vertices,) I though I would try my hand at low poly editing.
So I made a candle stick holder with candles. And If I do say so myself, it sucks. First of all it\'s REALLY hard to stay withen the 200 poly threshold. But I managed, leaving me with a horrendusly blocky object. I also thought that I would be able to texture it well using my favorite texturing program, ZBrush. Turns out that having a texture smaller than 256 x 256 looks like crap. I don\'t think a useless candle shoudl use such large image.
In the end I basically made a multi-sub texture. So prepare to be blown away! By FLAT COLORS!
Let\'s see if Tripod lets me do remote linking.
http://zaxim.tripod.com/low_poly_candle.JPGedit: I forgot to mention the poly count is 174 according to the 3dsmax poly counter
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You have to copy and paste the URL into your address bar.
I have some questions also. I know how to weld vertices in the max, but say for example there are three vertices in a row, can you remove the center one only?
Also does anyone know what target weld does?
I realize these are questions that could easily be anwered by tutorials and 3ds max sites, which I will go to, but I was just wondering if anyone knew.
Last question and this is in regards to CS. In ZBrush I can use something called GUVs, which I find to be the best UV coordinates. Does CS support them? Or do they have to be normal UV tiles?
Also, I haven\'t seen any links to viewmesh, or whatever that CS previewer thing was called.
Man I have a lot of alsos in this post.
Posts merged- Moogie