I\'m sorry to see you go Bod, you are a good friend and teammate.
I\'m equally saddened by the idiots who have nothing better to do, than throw insults and spout off about others, whom seem to take great pleasure in HURTING people.
Listen up peeps, this is a game and a community.
The characters are controlled by real people who have feelings.
The old addage about sticks and stones may be true to some, but for the most part, names and insults DO hurt, they mightn\'t break bones, but they cause emotional damage. I\'ve seen this kind of hurt before and you know something? it sickens me.
Im not replying to this one quote in particular, but pretty much to all the Dragon Council Members. Firstly, stop the whining. Im not complaining about you saying goodbye, but about you taking the Pity line all of a sudden and making it look like you\'re the victims. If I knew Bod, I\'d probablly be insulted for him that you\'re trying to use him leaving as a way to further continue the pointless arguement that you\'re having. It takes
TWO sides to argue. All those people accusing others of insulting, and arguing, and spliting the community- Theres a reason this arguement has been going, what, 60 posts? More? Nothing stretches out that long without people on the other side making accusations and counter claims back. Its all good when you\'re dishing it out, but when people retaliate and say stuff back, you pull the victim line? Not convincing. If you\'re going to provoke Evil Characters, and keep stirring them up, then this is always how its going to end up. Though, I mean, its your guild, you can do whatever you want- I really couldnt care which path you take, and its just more fun for us- Its just some advice for your own good.
On a side, and possibly more important note, I think this issue highlights a big problem, and even a fundamental flaw in the game at the moment. That is, the complete lack of Avaliable \"evil\" activites. Now before you go and shout \"omfg!!!11 powerleveller!! greifering!!!!! argh!!\", hear me out. There are always going to be \"evil\" characters. In fact, Its demanded of most Role Playing games. There has to be something to battle against. Planeshift, in its character outlines, included \"evil\" as an alignment, so we can safely assume this game isnt meant to be some stupid Hello-Kitty mmorpg where you run around making friends and having tea parties. There Is, at least, some sense of struggle against an opposing force, within reasonable limits. Now the Devs could make this \"evil\" party entirely NPC, so that they can completly control it- But this is a mmorpg for christs sake, the point is social interaction with other people, including those you dont nessecarily like. NPC opposition is for single player games- we want something dynamic here. Of course, the flip side is you dont want greifers and things going to far. However, at the moment the Devs, for whatever reason have tried to enforce this unrealistic \"everybody is good\" type notion. It seems to vary alot, as I havnt seen any offical notice of it, but It seems that nearly anything that could be considered \"competition against\" or \"opposing\" another player is frowned upon, or even banned. There is no open PvP combat, and even Challenging people is considered bad. Competing for resources (spawn sites, etc) is frowned upon, and will even get you teleported or banned depending on the GM. The Devs simply haven\'t defined the \"proper\" evil role in the game, and so the general consensus has swung towards \"Lets all play nice\", which makes for a pretty damn one dimension environment. Since the Evil players cant do anything with the game mechanics, we\'ve (well I use \'we\' there, but evil players behavior is far from uniform) have had to resort to other means to be \"evil\", i.e verbal means. Now this is ok when the people you interact with know the Difference between In Game and Real Life- but when you get people, or should I say..
guilds that Cant tell the difference between a Criticism of their character in Game, and a personal attack on them, It gets nasty. Then there are grey areas, like the forums, where sometimes people play in character, other times they dont, etc. This ever present ambiguity means theres no guild lines for evil players- so they just think bugger it and act evil all round. This
must be clarified, and the sooner the better. Either decalre this a Carebears mmorpg, or provide in game mechanisms and guildlines for what is meant to happen, and notify the GMs accordingly. Or else brace yourself for alot more of these situations.