Author Topic: Effects issue  (Read 211 times)

XpYtZ

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Effects issue
« on: April 23, 2005, 10:17:14 pm »
So here\'s how it is.
::Specs.
2.4Ghz AMD
512 RAM
ATI Radion 7000
OS: Windows XP W/sp2
::/Specs.

I was toying around with Eedit and noticed that I don\'t get the marker. Than I realized that I had seen a lot of effects load when I was updating (I\'ve been out for a while) and I don\'t see any of them.
I still have all my enviroment variables set from when I installed PSCB origonaly. Have I missed something along the way? Has anyone else had anything like this?
I\'d really like to
A) start seeing the awsom effects :)
B) start seeing my awsom effects :D

Anyone, anyone at all?

{edit} Perhaps I should mention that this is not just in Eedit but in the entire game. I do not see any of the marker effects. Such as the \'marker\' when targeting something or the \'magic circle\' or anything. I do see the spell after I have cast it and all the nifty animations activate but...never the markers I don\'t know, is there something I need to load.

{edited again} It worries me that no one other than me is experiencing this problem. Not knowing anything about OpenGL, could there be a problem with mine? Is there someplace that I can update my OpenGL from? I have my DX at version 9.0c and the latest ATI Radion, Catylist drivers...there has to be something. It can\'t just be a \"ha ha, you suck.\" issue.
« Last Edit: April 26, 2005, 01:39:56 pm by XpYtZ »

XpYtZ

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« Reply #1 on: April 26, 2005, 03:47:14 pm »
Double posted to maintain data:
As you can see I have run an openGL extensions viewer and included the information returned below.
\\i = italics: items that do not need attention
\\b = bold: items that my accelerator seems to be missing.

If anyone knows how to remedy the problem I would most apreciate it. My first thought was to simply update my drivers but these are the latest drivers from ATI. There is, I assume no way to update my extensions except from them[ATI]...am I correct in that assumtion; that I am screwed untill ATI becomes OpenGL 2.0 complient or what?

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System Info
Windows XP Professional, Service Pack 2 (Build 2600)

Vendor
ATI Technologies Inc.
1.3.5014 WinXP Release

Renderer
RADEON 7000 DDR x86/SSE2

Extensions
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATI_envmap_bumpmap
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGI_color_matrix
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control


Core features

v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (73 % - 11/15)
v1.5 (33 % - 1/3)
v2.0 (0 % - 0/8)

\\i Compiled vertex array support\\
\\line This feature improves OpenGL performance by using video memory to cache transformed vertices.
\\b No paletted texture support\\
\\line This may cause performance loss in some older applications.
\\i Multitexture support\\
\\line This feature accelerates complex rendering such as lightmaps or environment mapping.
\\i Secondary color support\\
\\line This feature provides an alternate method of coloring specular highlights on polygons.
\\i S3TC compression support\\
\\line This feature improves texture mapping performance in some applications by using lossy compression.
\\i Texture edge clamp support\\
\\line This feature improves texturing quality by adding clamping control to edge texel filtering.
\\b No vertex program support\\
\\line This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.
\\b No fragment program support\\
\\line This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.
\\i Texture anisotropic filtering support\\
\\line This feature improves the quality of texture mapping on oblique surfaces.
\\i Occlusion test support\\
\\line This feature provides hardware accelerated culling for objects.
Extension verification:
\\b GL_EXT_copy_texture \\b0 not in list but has the entry point \\b glCopyTexSubImage3DEXT \\b0 \\line\\b GL_EXT_polygon_offset \\b0 not in list but has the entry point \\b glPolygonOffsetEXT \\b0 \\line\\b GL_EXT_subtexture \\b0 not in list but has the entry point \\b glTexSubImage3DEXT \\b0 \\line

///Test 1.1 =[Texturing] Passed 140 FPS
///Test 1.2 =[Locked arrays] Passed 140 FPS
///Test 1.3 =[Multitexture] Passed 136 FPS
///Test 1.4 =[Vertex Program] FAILED -1 FPS
///Test 1.5 =[Vertex Objects] FAILED -1 FPS
///Test 2.0 =[Shading Language] FAILED -1 FPS

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