I like the ides of events. But I would like it more if the bandits would decide to attack an encampment on their own.
Think about this:
Create populations of monster like e.g. bandits. If this population has some basic rules that control the individual\'s behaviour, a group behaviour will emerge. The ideal case being, that the population behaves smart like avoiding to large groups of enemies or attacking an encampment when they collectivly think the target is weak enough.
That wouldn\'t even need a very powerful AI but only a few basic rules that need fine tuning to make the game still enjoyable. Because it would suck if the bandit raids allways killed the whole player population, razing the city...

But just imagine how cool it would be to build a city together with all the other players, to pool money to hire mercs to guard it at night (when the players are offline), ot defend it against enemies, monsters etc...
Oh, and there is also a bright side for the devs on this coin: You don\'t have to spent so much time on building a large, empty city. Just give the players some empty terrain and some resources. Let them build their own city. And if you also enter structure decay into the game, abandoned cities will remove themselves from the game after a while by crumbling to dust, becoming homes for monsters, ghosts and bandits...
MC.