Author Topic: the weaponchamber  (Read 790 times)

Cyl

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the weaponchamber
« on: April 30, 2005, 07:27:42 am »
my whole collection of weapon models in wings3d:

Gallery



rapier thumbnail didnt work





Draklar\'s blade

Containing: Halberd, B-a-s-t-a-r-d sword, spear, naginata, nunshacku (however this thing is spelled), rapier, ballista and bow.

[Edit]and a huge sword that would fit for draklar IMO
« Last Edit: April 30, 2005, 07:32:15 am by Cyl »
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ArcaneFalcon

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« Reply #1 on: April 30, 2005, 08:37:44 am »
Not bad.  Not bad at all.  Excellent job conserving polys, but in some cases (like the rapier) I think you can afford a few more to round some of that stuff off.  The bow and halberd, though, are quite good.  If you would make the handle on Draklar\'s blade a tad bit fatter it would have the correct proportions (approximately, I\'m no expert) to be a claymore.  Also, your rapier blade is waaay too long.  Somewhere between 1/2 and 3/4 as long would be about right.

I\'m not quite sure if you\'ve textured these or not as the colors are pretty plain.  If you haven\'t, you should.  If you have, you need to spend more time on the textures.

:emerald:

Cyl

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« Reply #2 on: April 30, 2005, 09:33:36 am »
The problem is that I totally suck at texturing so I usually dont do it. but probably I will try and use the grsites.com web-textures for them.

Well the reference I found showed that the blade of a rapier is about 3-4 times as long as the hilt
« Last Edit: April 30, 2005, 09:36:34 am by Cyl »
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ArcaneFalcon

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« Reply #3 on: April 30, 2005, 07:00:40 pm »
Quote
The problem is that I totally suck at texturing so I usually dont do it. but probably I will try and use the grsites.com web-textures for them.
Well, you\'ll never get better using other people\'s textures.  And besides, that\'s now how you want to texture anyway.  Take a look at the textures in the PS art file.  You can\'t simply apply other people\'s materials.

Also, 3 to 4 times the length of the hilt is correct.  Yours is about 7.5 times the length of the hilt:


:emerald:
« Last Edit: April 30, 2005, 07:00:51 pm by ArcaneFalcon »

Cyl

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« Reply #4 on: April 30, 2005, 08:39:43 pm »
The old Pi * finger method didnt seem to work. Well, well I will try the texturing thing, but I dont belive It will turn out good.
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