What about cloaks that hide your identity and guild when the hood is up? To see who the person is, you would have to look at them and make a roll. The modifier would be a combination of the mental skills such as intelligence and wisdom. If you win, then you learn the identy and guild of the person (unless it\'s a secret guild). The information would appear once in the dialogue window.
This would also add more aesthetics and interest to the game. People would be more concious of how they appear, if there\'s a reason for them to hide their identity. Since we want to make planeshift more based on player interaction that killing rats, I\'m sure that hiding your identity will eventually find some use. Perhaps we\'ll have pick pockets in the plaza who will be cloacked, so that when they fail a roll, instead of saying \"X tried to pick Y\'s pockets, but failed!\", it might say \"A cloaked figure tried to pick Y\'s pockets, but failed!\" That will mean the theif will have to make a quick getaway, but he or she will have his identity and reputation intact.