*notices another thread involving pvp*
I\'d like to comment few thoughts up here
Originally posted by Cha0s
In other words, random murderers end up losing their characters (though in PS there\'d probably a few more chances, i.e. 5 murders = character wipe). There can also be a system for appeals in the event of any unclear issues. This ties in with the city guard idea I mentioned somewhere around here. The city guard enforces this and puts people in jail when they\'re caught murdering, stealing, etc (of course the people could petition GMs if they think their case is unfair). The city guard would NOT be able to wipe characters. This would control PvPers and make the game more realistic.
I can\'t see how game may be more realistic because of character wipes. Imagine yourself sitting at the comp and suddently you are wiped. I dont think so that this sounds realistic. :s
I agree that if there was pvp, there need to be punishment system as mentioned above and in many other places, but it needs to be logical and realistic (in the right meaning).
About spawning:
I can\'t understand why people constantly are asking for different spawn points.
PS news 2004.08.25
In CB we will have a first implementation of the Death Realm (DR). When a character dies, his body lays on the ground, lifeless. No one can touch the body since it\'s surrounded by a magic death aura. Touching that aura can be fatal to anyone. The spirit separates from the body and asks to the gods to be resurrected. The Death God, being evil and greedy, asks a magical item to bring him back to the world of the living. If he refuses or has nothing to give, he is thrown to the Death Realm. In the realm of death everything is dim and shadow and the spirits of the dead cannot die again, they may be knocked out but never die no matter how badly they are wounded. Here he must find an exit from DR to come back to life.
This don\'t mention that the soul comes back to its body in the place where it was, but it seems logical. When you comes back to life, curently you spawns at plaza, what means your body ot teleported. Why? I have no logical, rp explanation and thats another reason why i\'m posting.
So when you die and later comes back to life, you should be there where you died.
Originally posted by Kiva
To put it in another way, PlaneShift simply isn\'t designed to use open pvp\'ing anywhere. To use some kind of guard force, would require a whole restructuring of both the PvP system, the setting and the game mechanics, and it would be a big amount of wasted work when the current system works just fine.
What people need to realize is just that killing stuff isn\'t everything there is to do in an online game, so there\'s no need to concentrate so much about what\'s cool and what\'s not. 
I agree planeshift isn\'t currently designed for open Player Killing. Also I agree that adding open pvp\'ing needs a lot of work and restructuring the game mechanics. But it won\'t be wasted work and the current system isn\'t working just fine.
So many people are asking for open pvp (if not everywhere, then at some area) because it involves great amount of situations which can\'t be done without it.
If we dont have open pvp, then we loose much also on rp aspect because we can\'t roleplay many of our actions, which should be possible. We can only tell tales in the tavern about such situations which has never happened.