I\'m trying to use room.zip, a custom map i made in hammer and exported via map2cs.
It runs fine in walktest.
The database has been updated so that our test character exists inside the sector room, with valid coordinates from walktest. the sector is listed in the sectors table.
Zoneinfo.xml has data for our new map/sector.
The world file carries the label \'room\' for the sector. (where
... is defined).
Loading a character into this sector causes this error:
#0 0x0815e5c0 in psAuthenticationServer::SendDisconnect (this=0x849b5a8, client=0x84a7178,
reason=0x832e4a0 \"The server could not create your character entity. (new gemActor() failed) Please contact tech support about this.\")
at src/server/authentserver.cpp:462
msg = {
= {static msghandler = 0x842d910, msg = 0x402b12e0, valid = 60}, actor = 1075739572,
msgReason = {> = { = {_vptr.csStringBase = 0xbf5ff620, Data = 0x0, Size = 1076564704, MaxSize = 1,
GrowBy = 1073938624}, minibuff = \"à\\022+@\\001\\000\\000\\000<ö_¿´ó\\031\\bèVK\\b\\000\\000\\000\\000\\\\ö_¿\\227\\020\\027\\bàUK\\b\",
miniused = 3210737260}, }}
#1 0x081cf57e in psServer::RemovePlayer (this=0x8410140, clientnum=2923544,
reason=0x832e4a0 \"The server could not create your character entity. (new gemActor() failed) Please contact tech support about this.\")
at src/server/psserver.cpp:486
client = (Client *) 0x84a7178
ipaddr = \"192.168.0.6\\000þR\\023@ü\\001\\000\"
status = {> = { = {_vptr.csStringBase = 0x8322f68,
Data = 0x846d798 \"192.168.0.6, 2923544, Client (Vengeance) removed\", Size = 48, MaxSize = 64, GrowBy = 64},
minibuff = \"192.168.0.6, 2923544, Client (Venge\", miniused = 36}, }
#2 0x0818a75a in EntityManager::CreatePlayer (this=0x844a0f0, client=0x84a7178) at src/server/entitymanager.cpp:194
filename = {> = { = {_vptr.csStringBase = 0x8322f68,
Data = 0x853c0a8 \"/planeshift/models/stonebm/stonebm.cal3d\", Size = 40, MaxSize = 64, GrowBy = 64},
minibuff = \"/planeshift/models/stonebm/stonebm.\", miniused = 36}, }
chardata = (class psCharacter *) 0x4137800c
raceinfo = (psRaceInfo *) 0x8421720
pos = {x = 7.21999979, y = -14.5100002, z = -27.5}
yrot = 1.27999997
sectorinfo = (psSectorInfo *) 0x841a0f0
sector = (class iSector *) 0x84986d4
actor = (class gemActor *) 0x84b55e0
#3 0x0818b823 in EntityManager::HandleWorld (this=0x844a0f0, me=0x842a308) at src/server/entitymanager.cpp:507
client = (Client *) 0x84a7178
pos = {x = 5.81364608e-34, y = 5.91091824e-34, z = -0.874889135}
yrot = 6.09205457e-34
isector = (iSector *) 0xbf5ff87c
mesg = { = {static msghandler = 0x842d910, msg = 0x84a7178, valid = 224},
sector = {> = { = {_vptr.csStringBase = 0xbf5ff82c, Data = 0x81491b4 \"ÉÃU\\211å\\213E\\b\\213\",
Size = 138592456, MaxSize = 138592304, GrowBy = 3210737788},
minibuff = \"°;\\027\\bTø_¿\\210ø_¿Pø_¿\\204ø_¿`\\t\\003@°½\\002@xqJ\\b\\000\\000\\000\", miniused = 138592456}, }}
#4 0x0818b4e3 in EntityManager::HandleMessage (this=0x844a0f0, me=0x842a308, client=0x84a7178) at src/server/entitymanager.cpp:436
No locals.
#5 0x08266ab8 in MsgHandler::Publish (this=0x842d910, me=0x842a308) at src/common/net/msghandler.cpp:97
client = (class Client *) 0x84a7178
x = 25
lock = {mutex = 0x842aa60}
handled = false
#6 0x08272d78 in EventManager::Run (this=0x842d910) at src/common/util/eventmanager.cpp:154
start = 62376
timeTaken = 1
now = 62267
timeout = 250
status = {> = { = {_vptr.csStringBase = 0x8322f68, Data = 0x0, Size = 0, MaxSize = 0, GrowBy = 64},
---Type to continue, or q to quit---
minibuff = \'\\0\' , miniused = 0}, }
eventtimes = {1, 103, 1, 1, 4294967295 , 0 }
index = 4
eventtimesTotal = 106
logcsv = (LogCSV *) 0x8413090
filled = false
msg = {obj = 0x842a308}
nextEvent = 62517
lock = {mutex = 0xffffffff}
#7 0x082bf476 in csPosixThread::ThreadRun (param=0x84313f0) at libs/csutil/generic/cspthrd.cpp:476
thread = (csPosixThread *) 0x84313f0
#8 0x4002ce51 in pthread_start_thread () from /lib/libpthread.so.0
No symbol table info available.
#9 0x4002cecf in pthread_start_thread_event () from /lib/libpthread.so.0
No symbol table info available.
#10 0x4025f92a in clone () from /lib/libc.so.6
No symbol table info available.