Author Topic: concept art  (Read 8597 times)

Taurenthefirst

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« Reply #45 on: June 10, 2005, 03:46:08 pm »
nice looking staffs crimson sky! hope somone models them. :tup:
-explosive- you don\'t show a good side veiw for your model, so that makes it harder to judge thinkness i think...

explosive

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« Reply #46 on: June 10, 2005, 06:24:39 pm »
I will explore this race further tonight and post some other drawings tonight when I get a chance.

Taurenthefirst

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« Reply #47 on: June 10, 2005, 06:32:49 pm »
don\'t get me wron explosive, your pics look really nice. they just look to me like they would be hard to model (although i know nothing about modeling, that\'s just what i would assume, because from the pictures you gave, i would be difficult for me to picture a 3-d figure from them)

explosive

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« Reply #48 on: June 10, 2005, 07:07:33 pm »
I appreciate that, I never took any of your comments as insults. Maybe if I added a little more depth, instead of sticking with line art? I couldn\'t wait until this evening to sketch out some more ideas. Here is may latest approach to the Male Nolthirir. I will also try to add some color and more depths as well, maybe that will help. If not, I could always move on to something else that would be of more benefit. Comment and critiques are always welcome. Now that I look at this, I\'m not too sure I like the long ears. I first drew those in because the Nolthrirs are supposed to have descended from elves. Maybe smaller ears would be more appropriate.


Taurenthefirst

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« Reply #49 on: June 10, 2005, 08:49:32 pm »
i like the long ears, i think they go well with it. nice to see a side veiw for thickness :)
looks good, but i don\'t like the eyes on the new sketches.  they look to round to me, i picture most humanoids to have slightly more squinty eyes than that, and elves even more so than humans. for example, from the website here is a picture of a nolthrir: (zoomed and cropped to show the pixely but still noticeable detail of the eyes.)


don\'t worry, this type of thing is useful, i\'m sure that someone trying to model nolthir\'s will find these sketches useful.
« Last Edit: June 10, 2005, 08:50:39 pm by Taurenthefirst »

explosive

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« Reply #50 on: June 10, 2005, 09:03:51 pm »
I think you may be right. The reason I went with larger blacker eyes was because my understanding of this race as coming from and underwater type culture. Maybe I have taken things a bit overboard with the eyes though, he does kind of look more like he descended from aliens than elves. Good observation.

Crash

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« Reply #51 on: June 14, 2005, 02:00:06 am »
I decided to take a stab at making one of Crimsonsky\'s staves? staffs? starves? anyways, theres 2 versions 1st which is the original low poly version and the second is the high poly. I hope you enjoy and dont think they are too horrible :).





High Poly versions:
http://img187.echo.cx/img187/8329/smoothstaff7ck.jpg
http://img187.echo.cx/img187/2420/smoothstaff20xy.jpg

and yes i know the texturing is abysmal
« Last Edit: June 14, 2005, 02:02:52 am by Crash »

Taurenthefirst

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« Reply #52 on: June 14, 2005, 03:01:25 am »
good job on the staff.
only flaw i see is on one of the high-poly pictures a few of the claw-ish things don\'t look like they are touching the gem in the middle, which in the sketches they are.

anyway, that\'s very minor, and overall a very good job. :tup:

wormking

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« Reply #53 on: June 14, 2005, 03:46:57 am »
Wow very nice staffs. :D

If only I was good at any type of art :(

Crash

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« Reply #54 on: June 14, 2005, 04:02:33 am »
Quote
Originally posted by Taurenthefirst
good job on the staff.
only flaw i see is on one of the high-poly pictures a few of the claw-ish things don\'t look like they are touching the gem in the middle, which in the sketches they are.

anyway, that\'s very minor, and overall a very good job. :tup:


I knew about that but i was too lazy to go back and rescale the gem, i just made the high poly images just for fun and didnt do any extra editing to the model after i smoothed it. Anyways, thanks for the comments :)

Quote
Originally posted by wormking
Wow very nice staffs. :D

If only I was good at any type of art :(


You could be at 3d modeling, ive only been doing this for like a week ;)
« Last Edit: June 14, 2005, 04:04:31 am by Crash »

ArcaneFalcon

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« Reply #55 on: June 14, 2005, 06:30:29 am »
Crash: Not bad, but the \"low-poly\" version doesn\'t look low-poly enough to be used in-game (which is the only reason you\'d make a low-poly version I\'d assume, unless you only made it to be mesh-smoothed).  I would guess it has in the ballpark of 400 polys (assuming that purple...thing...has way less polys than it looks like it has).  Cut off at least 100 polys and we\'d be talking.  Also, your texture needs some tlc.  Right now it looks like a cloud filter.  Whip out the paint brush, throw on some dodge/burn, overlay some pictures, and see what it comes out like.

Edit:
Explosive:  I like the concept drawings, but you need to fix one major flaw.  They are way too cartoony.  The eyes need to be half that size (and not so round), and the characters need more realistic detail. Check out some of the amazing Dungeon Siege II concept art.  Yes, those are proffesional artists, but look at how much detail is there.  You don\'t have enough detail in a concept drawing until you have more detail than can be put into the model.  If you expect someone to create a great looking character from a cartoon concept then you are expecting too much.

...now look what you\'ve done to me.  I have to clean up all this drool from the DS II concepts.  *mumbles under breath*

:emerald:
« Last Edit: June 14, 2005, 06:49:41 am by ArcaneFalcon »

rosmerelmer

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« Reply #56 on: June 14, 2005, 09:05:08 am »
i mostly agree with arcanefalcon.
i like modeling very much but well, fantasy models get boring after a while. problem is also that fantasy animals and such things are very hard to model, harder than the helicoper wich i\'m doing now.
logo making is fun too, as somebody else already showed :D

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Nightrogue

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« Reply #57 on: June 14, 2005, 12:54:14 pm »
Who? Me?  ;)
« Last Edit: June 14, 2005, 12:55:56 pm by Nightrogue »

He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.

Nightrogue

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« Reply #58 on: June 14, 2005, 02:39:54 pm »
Heres a couple of pics of my model of CrimsonSky\'s other staff. Nice design by the way Xythe.:tup:





And here is a 446 poly version, which is about as low as i can get it without taking liberties on the design.

http://img212.echo.cx/img212/7360/stafflow2hp.jpg
« Last Edit: June 14, 2005, 02:54:40 pm by Nightrogue »

He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.

Nightrogue

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« Reply #59 on: June 14, 2005, 05:26:24 pm »
Here are three of Cherpoww\'s drawings.

The spear:


The flask:


And the wand:


These are all high poly versions. I can make lower poly versions later if required.
« Last Edit: June 14, 2005, 06:07:51 pm by Nightrogue »

He who has a thousand friends has not a friend to spare, while he who has one enemy shall meet him everywhere.