Crash: Not bad, but the \"low-poly\" version doesn\'t look low-poly enough to be used in-game (which is the only reason you\'d make a low-poly version I\'d assume, unless you only made it to be mesh-smoothed). I would guess it has in the ballpark of 400 polys (assuming that purple...thing...has way less polys than it looks like it has). Cut off at least 100 polys and we\'d be talking. Also, your texture needs some tlc. Right now it looks like a cloud filter. Whip out the paint brush, throw on some dodge/burn, overlay some pictures, and see what it comes out like.
Edit:
Explosive: I like the concept drawings, but you need to fix one major flaw. They are way too cartoony. The eyes need to be half that size (and not so round), and the characters need more realistic detail. Check out some of the amazing
Dungeon Siege II concept art. Yes, those are proffesional artists, but look at how much detail is there. You don\'t have enough detail in a concept drawing until you have more detail than can be put into the model. If you expect someone to create a great looking character from a cartoon concept then you are expecting too much.
...now look what you\'ve done to me. I have to clean up all this drool from the DS II concepts. *mumbles under breath*
:emerald: