Author Topic: magic idea  (Read 438 times)

roguewolftamer

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magic idea
« on: May 19, 2005, 05:02:49 am »
this is how it would work, using the current magic system and all (remember that i dont know hardly anything about magic, so yall can help me out)

since magic is split into the different schools, they each have their own \"unique\" set of magic spells.

1. the more you cast magic of 1 school the more magic points you get for that school

2. use the points to get specualized magic spells for that school (nothing really special, just a bonus for using that type of magic enough)

3. these \"special\" spells are just as powerful as any other spell, BUT their just rewards for training in that magic school enough, making it so eventualy its alot harder to gain points for new spells

note: this COULD work along with the current system (as i said before i dunno much about it, about to get back into the game yet again), since all it does is add \"points\" to a certain school of magic depending on how much you use it

and this could work with melee/range schools IF they get skills about the same way as magic

any help to change this to work well enough without giving anyone too many advantages/unbalance things/screw up the current combat system (magic, melee, and even range)