Author Topic: Guild member join  (Read 5152 times)

Rilar

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Transportation by conjured creatures
« Reply #30 on: June 17, 2005, 03:06:59 pm »
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I think someone here mentioned that the /tell command should be removed, but it might\'ve been someone else, or in a somewhat similar thread :D I think I got it mostly from:       Quote:  It is wrong, that this world has no fast method of communication (take /tell for example).


Sorry, if I didnt make myself clear. I can only repeat myself: I dont want /tell to be removed and mindstones should only be used to locate and spells related to that. (The statement cited above was in another context, i didnt even thought about removing /tell)

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A tiny conjured creature is not going to carry five broadswords for you from Hydlaa to Ojaveda - you\'ll need something larger.


OK, you are right. So... what about different levels of transporting-creatures? Not a linear or exponential increase of the manadrain per weight, but a gradual?

My proposal:
tiny transport: max weight 5 / 5 mana
medium transport: max weight 20 / 40 mana
big transport: max 50 / 150 mana
massive transport: everything the conjurer can carry (perhaps even the conjurer himself could be carried) / 350 mana

cu,
amogorkon
« Last Edit: June 17, 2005, 03:08:38 pm by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

Karyuu

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« Reply #31 on: June 17, 2005, 09:36:30 pm »
Not bad! Though boy are we off topic from the original feature request :D I like these last two suggestions though. Hurrah!
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Rilar

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Back on topic
« Reply #32 on: June 18, 2005, 12:01:32 am »
As we now have an acceptable solution (*sweatmoping*), we can go back on topic  :D

OK, we have a realistic approach for locating people. How to combine it with the proposal first posted?

There could be an option in the buddylist to (magically)\"listen\" when a specific user turns on his mindstone. You will be notified when this person has turned it on, but to locate her, you have to actively search by using your mindstone. And again there could be sort of counter-spell which notifies the target that it is beeing located...
You could also think of some spells to camouflage yourself or even to make a magical \"dummy\", which will show others a wrong location from you.

These mechanisms will not only prevent foes to find you, but also your friends. So you have to be careful when to use what.

With that, I would also prefer to treat all people the  same more or less (online-notifying, locating, ...) . And if one would want to have an advantage in fights or guildcoordination, he would have to use the traditional /tell or to use spells. But as spells are less work then typing and doing-by-yourself, there must be a disadvantage, which I see in their uncertainty (counterspells, and so on).

What do you think of it?

bye,
amogorkon
« Last Edit: June 18, 2005, 12:07:13 am by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

Karyuu

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« Reply #33 on: June 18, 2005, 12:39:29 am »
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Originally posted by amogorkon:
There could be an option in the buddylist to (magically)\"listen\" when a specific user turns on his mindstone.


I agree that the buddy list could use more options ;) Perhaps a glowing stone icon will appear next to someone\'s name if his or her mindstone is turned on? Clicking on that icon will initiate some sort if icon-change (such as the stone \"pulsating\" or perhaps becoming a different color) to let you know that the mana-drain has begun, and the other individual\'s location (though I\'m thinking something general, nothing like /pos) will be shown under/by/next to his or her name. Clicking on the icon again will stop the drain, and the location will disappear from the buddy list.

As for the counter-spell, I don\'t think it\'s really necessary. For one, even though you may carry a mindstone, it will not always be \"activated.\" Second, mindstones will be shared between players, and not automatically given to everyone, including people you haven\'t ever met. I\'m thinking perhaps such a mindstone could be bought from shops of a magical nature and be shown somewhere in your inventory once it is in your possession, though not automatically turned \"on.\" Clicking on the icon in your inventory will activate or deactive it, depending on the circumstance. Thus if you do not want to be tracked, simply turn it off. Then have a command akin to /share_location , that will work only if both parties have the necessary stones. And perhaps the greater the distance between characters, the greater the chance of the mindstones failing to provide an adequate location. I think to find out -who- is doing the tracking should require even more work (and another mana-drain). So it becomes a bit more complicated.

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You could also think of some spells to camouflage yourself or even to make a magical \"dummy\", which will show others a wrong location from you.


Initially the mindstone idea was to share between friends or acquaintances, but I see nothing wrong with using it for evil purposes, such as deception. I can\'t think at the moment of a situation in which such a camouflage task might be necessary for a character, but it\'s a reasonable option. As this is becoming rather deep and complex however, it seems that a character might spend all of his or her time just practicing on being a \"location mage\". I\'m not sure how that might interfere with the already-established ways.

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And if one would want to have an advantage in fights or guildcoordination, he would have to use the traditional /tell or to use spells.


Agreed, though I think that guildleaders should still be allowed to see the locations of members. A bit OOC, but often necessary.

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But as spells are less work then typing and doing-by-yourself, there must be a disadvantage, which I see in their uncertainty (counterspells, and so on).


I\'m no longer sure that it\'s less work :P Considering the amount of time, training, dedication, practice, and failures that a character must endure to become proficient at location magic, it doesn\'t seem quite as easy as using /tell and asking where another is. But it\'s roleplay, and it\'s fun :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Rilar

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« Reply #34 on: June 18, 2005, 04:14:03 pm »
I fully agree with your proposal about the buddylist :)

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As for the counter-spell, I don\'t think it\'s really necessary. For one, even though you may carry a mindstone, it will not always be \"activated.\"


Hm, I thought about camouflage from beeing tracked by chars you dont want to know your position... It wouldnt make much sense to have an extra spell to detain everybody to locate you, since deactivating the mindstone will do that without manadrain ;)

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Second, mindstones will be shared between players, and not automatically given to everyone, including people you haven\'t ever met.


I didnt consider the sharing of mindstones... interesting idea :)

I disagree that mindstone wont be given to people you never met. Naturally it wont be an automatic item, but everyone can buy a sword or a glyph, why not a mindstone?
So persons could have you in their buddylist and listens to your mindstone, but you dont even know that they exist...

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I think to find out -who- is doing the tracking should require even more work (and another mana-drain). So it becomes a bit more complicated.


Agreed :)

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I\'m no longer sure that it\'s less work :P Considering the amount of time, training, dedication, practice, and failures that a character must endure to become proficient at location magic, it doesn\'t seem quite as easy as using /tell and asking where another is. But it\'s roleplay, and it\'s fun :)


You didnt consider that there also can be many items which could help you in training, give you skills...
Take the idea of a magic cap to camouflage for example... Or a magical map which can be used without special knowledge but only with manadrain. There are many possible ways to gain magical advantages without the disadvantages you said... but they should be very hard to get (quests, money...). Considering that all players can be happy, not only professional mages :)

cu,
amogorkon

Edit: An example where a dummy could be useful:
You remember my approach about the hunter-snake? The aggressor uses much energy to locate and attack you... but its the wrong position :D
« Last Edit: June 18, 2005, 04:22:37 pm by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

LigH

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« Reply #35 on: February 15, 2006, 11:52:42 am »
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Originally posted by Darkblade
I keep anyone, friend or foe, in the buddy lists...

Therefore, I would like to be able to \"flag\" or \"group\" the entries there. I would like to be able to add categories to the entries there.

This may require additional buttons to the buddy list, and a whole \"Edit buddy\" window.  Custom categories would probably too much to ask, but a few to chose from should be suitable, like:

- Friend
- Foe
- Guild mate
- Business partner
- Leader

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Necromagvs

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guild communications rping
« Reply #36 on: February 22, 2006, 09:46:30 pm »
i thnk this guild join will be a good idea if we move it closer to rping.
what if every guild develop their own way of keeping their member identified and under communication?
mage guilds could develop their own spells for that?
other could get items?, insignias or so..