Author Topic: Weapon Ideas  (Read 2104 times)

zanzibar

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Weapon Ideas
« on: June 08, 2005, 11:44:19 pm »
Right now, there are only weapons which have a minimum strength requirement.


Why not a minimum agility requirement?  Knives and daggers would be a good candidate, but there could also be a heavy weapon which looks like a fancy spear with a blade at both ends.

There could also be certain weapons with a minimum intelligence requirement, perhaps a number of staffs.


These weapons would be powerful, but only available to people who have been training agility or intelligence at the cost of slower progression in other areas.


There could also be weapons with ~maximums~.  The idea would be that certain weapons would no be useable by advanced players.  They should be rare.  Granted through quests then passed down by person to person trades.


Enchanted weapons would also be good.  Something that when weilded would give a bonus to a certain skill or attribute.  Just make sure that when the weapon is unequipped, the bonus goes away!


Further, others have said this in the past but it needs to be said again:  Make it so that when you resell weapons to NPCs, you only get 50% of your money back instead of 80% or whatever it is now.  This will force more player to player interaction.



Claymore isn\'t powerful enough right now.  Over time, it only deals out 70% the dammage of steel falchions.  It deals more in one hit, but is significantly slower.  Perhaps you could make it so that the formula for dammage from falchions is more dependant on sword skill, and the formula for dammage from claymore would be more dependant on strength?
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Orthallen

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« Reply #1 on: June 09, 2005, 04:36:10 am »
All good ideas, I especially am looking forward to the staffs, with maybe some magic bonuses on them?? I think those would do the magic users some real good.

zinder

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« Reply #2 on: June 09, 2005, 07:21:50 am »
Ive read on the forums that longswords seem to get faster with increasing strength. Maybe all those claymore users simply lack the strength to properly use it? But for falchions they meet the requirements? Besides many have eypressed their desire for such soft requirements in this forums past.

Second, why want so many people force mages to use staffs.
I understand why you want to give mages staffs. Magic was always closely involved with religion. Religious symbols were always magic symbols too. And the shepherd staff is still an important christian symbol.
Beside a staff isnt the wimpy weapon so many rule books (and people) make it out. On the opposite a staff is quite dangerous. It may be blunt, but the length makes impacts in the same range as warhamers and maces. And a thrust caaries all the body weight like a spear. Even if you want a mage to cripple his physical combat strength for magical strength you dont have to cripple staffs. There are better ways. For example use wands(better with females) or pocals(better with males), special stones, roots or symbols, which go in the handslots.

zanzibar

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« Reply #3 on: June 09, 2005, 07:39:09 am »
Staffs are also symbolic of wisdom - the old man and his walking stick.

You can also think of them as instruments of channelling.  If you were to channel magicks from the earth, chances are one tool to do it with would be a big stick.
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provisionist1

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« Reply #4 on: June 09, 2005, 03:32:22 pm »
I\'d love to see a staff in which you insert glyphs for their use. There could be several different staffs; one\'s that fit one glyph, two glyphs etc. becoming more expensive as they fit more. Then to use the spell, it\'s through the glyphs in the staff.

Just a thought, the other ideas on this thread are pretty good too.

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DaveG

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« Reply #5 on: June 09, 2005, 08:23:28 pm »
Staff as a glyph holder.  I like that one.  It could give a boost to magic skills or lower cast time.  It would also discourage warrior mages and force some specialization.

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zinder

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« Reply #6 on: June 10, 2005, 10:32:21 am »
AFAIK the connection between a staff and wisdom comes from a god of wisdom, whose symbol was a special staff. Sadly i dont remember the name. Old man with his walking stick is only the wisdom to carry a usefull concealed weapon.

And a big stick may be usefull to channel earth magic, but a small stick would be as usefull.

And if i can put a glyph on a staff, why should i be unable to put a glyph on a sword, mace or simply another polearm? If you want to force a seperation between mages and melee fighters, dont give the mages melee weapons (like staffs), which boost magic.

Think about what you said: You want to give mages a melee weapon which boosts magic. But this melee weapon has to be crappy for fear of uber magic warriors. So why give them magic boosting melee weapons in the first place? It is far more reasonable to bind magic boost on items without any melee value.

Taurenthefirst

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« Reply #7 on: June 10, 2005, 05:53:18 pm »
@zinder (all this long paragraph)
since when would a staff have melee value (we\'re assuming like a wooden staff not a quarterstaff or the likes)
you really think a stupid stick would cause any damage compared to a sword? think about in real life... a sword would cause like 50 times more damage than a staff... in game with a ratio like this staff damage would be very close to zero... you make no sense... staff\'s (once again, not a quarterstaff, which is used for melee) are purely for magical use, not melee...
btw, staff\'s have to do with wisdom and knowledge, not religion... atleast not christian religion since christianity is so against magic and witchcraft and all that... also makes no sense...
never heard of this god you speak of zinder...
why would a small stick be as effective as a big stick? also a confusing conclusiong... big stick would be able to channel more magic... because it is... bigger...has more area to channel with...

@zanzibar
mostly good ideas but why have maximums on weapons? what you get stronger so now all of the sudden you can\'t use a weapon? that doesn\'t seem right.... i don\'t like this idea

edit:
also @zinder
why would you be able to put glyphs in swords? swords are not magical... and if they are, well they are really expensive  and rare, but would of course be very powerful if you had one, but those chances of getting one would be incredibly low...
« Last Edit: June 10, 2005, 05:55:56 pm by Taurenthefirst »

zanzibar

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« Reply #8 on: June 10, 2005, 07:52:29 pm »
The idea is that these weapons with maximums would help out new players.
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Taurenthefirst

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« Reply #9 on: June 10, 2005, 08:42:19 pm »
i don\'t understand... how would that help a new player? please explain...

Silem

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Re: Weapon Ideas
« Reply #10 on: October 06, 2006, 01:55:38 pm »
All good ideas, I especially am looking forward to the staffs, with maybe some magic bonuses on them?? I think those would do the magic users some real good.

I like it.  Would staff crafting come with this suggestion?  I would like to see emeralds, rubys, diamonds (except for the 1 quest) etc used in this staff making as I have not heard of their use and they dont sell for much tria.  I think it could be truly impressive.

I would assume that staffs would have a minimum int requirement(or if they are for different magic ways then minimum will and minimum charisma requirements).

Please avoid posting two or more successive posts before others have replied. Just "Modify" your last post to add new information. Thanks! --Karyuu
« Last Edit: October 06, 2006, 08:18:25 pm by Karyuu »

Daemen

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Re: Weapon Ideas
« Reply #11 on: October 07, 2006, 11:40:33 pm »
Magic staffs are a good idea, and I like the thought of being able to incorporate glyphs into them.

You really think a stupid stick would cause any damage compared to a sword? think about in real life... a sword would cause like 50 times more damage than a staff... in game with a ratio like this staff damage would be very close to zero... you make no sense... staff\'s (once again, not a quarterstaff, which is used for melee) are purely for magical use, not melee...

I have been researching medieval weapons for about a year and a half now. Quarter staves were often feared by swordsmen as the staff user had a longer reach and was often quicker than a sword in the hands of an expirienced fighter. Also quarter staffs often had metal tips or were reinforced with iron, so they were quite deadly.

I think that we should incorporate quarter staffs, as they were a common weapon in medieval times, and would be an interesting addition to the game.
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Krann Omins

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Re: Weapon Ideas
« Reply #12 on: October 08, 2006, 08:38:08 am »
The mention of a staff as a religious symbol aprepot the shepherd etc is quite valid.
Christianity fully supported its most devout followers preforming magic, because if they did it, seeing as they were devout followers, they gave all the credit to god & it got called a 'miracle'... (even today a prerequisite to 'sainthood' includes certain minimum quotas of 'miracles')
The old man thing: A staff as a walking stick is a symbol of the old man. If he manged to stay alive long enough to be clearly quite old--and even survive with whatever debilitation makes him need a staff to walk-- he clearly posessed more wisdom than his dead equals. Even if not--It's always wise to walk softly & carry a big stick..

I was about to suggest staffs as my very first post months ago, but then I read the rules & figured I would get flamed to death for trying to suggest what essentially work as 'magic wands'... This thread has me convinced it wouldn't have gotten burnt so badly at all; but it also clinched that the idea essentially IS a magic wand...

Silem

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Re: Weapon Ideas
« Reply #13 on: October 10, 2006, 04:27:17 pm »
but wands are smaller

staffs are bigger and stand out more

I would love to see staffs developed for this as I tend to use magic skills a lot.   :sorcerer:


ok now this part is :offtopic:  spell power: how does it work exactly?

if it works like i think it does it would be nice if the staffs could boost the spell power for your skill more than 100 points (I assume its points even though I saw a % next to it)  if it doesnt work like I think it does then I am truly confused and someone should explain it to me (all I know is raising the spell power slider raises my attack but has more chance to not work)  so another possibility would be to have staffs that increase the probability of success for a spell.  I know I still have much to learn.   :innocent:

zanzibar

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Re: Weapon Ideas
« Reply #14 on: October 10, 2006, 05:09:08 pm »
We already have magic wands in game, of a sort.  They're called "glyphs".:)
Quote from: Raa
Immaturity is FTW.