Originally posted by Ralas
I have a thought about the name thing.
It is, actually, somewhat realistic to see someone\'s name floating above their head, even if you\'ve never met them. It is a substitute for a recognizeable facial feature. That way If you see someone you\'ve met before, but whos name you don\'t know, you can ask something like, \"Excuse me, have we met somewhere before?\" The player sees the name so that the character sees the face. Now ideally the character should not know the name without being told, I do agree with this. However, it is easy to forget, as I have done quite a few times, and should not be reprimanded too heavily.
This is
exactly my interpretation of it. It is there to get around the limitations of the game. You cannot make even afraction of the number of differences that would be required to make everyone look sufficiently unique to be recognisable, let alone have the level of detail that would take in terms of graphics.
Therefore, it is something that has to be abstracted OOC-ly in order to provide means for IC communication. Thus, knowledge of the name is OOC, recognition of the person is IC.
Originally posted by Ralas
And you don\'t have to get in with the \"Uber\" RPers to have RP fun in this game. Some of the most fun I\'ve had is simply playing the role of my character around others doing the same. Merely conversing, usually. And yes, someone walking up to your group and talking OOC can have a negative effect on the experience.
Once again, you express my thoughts perfectly. For me, people who are OOC are not there IC-ly at all. I may talk to them designatedly OOC, but I almost always give RP preference over OOC. Interacting IC-ly with someone who is undesignatedly OOC isn\'t fun, anyway, unless they are asking things that
might be IC-ly if they were worded differently, like when asking for the sewers. Still, this is a means of interaction that I don\'t enjoy.
I, too, think that this \"IC at all costs\" is overdoing it, but I
do play PS in order to roleplay. RP definitely has higher priority than OOc chatting, about
any topic (except for debugging).
Yes, RP
does make sense, no matter what the state of the game. If things are missing in the engine / content, just pretend they were there using the good old /me system, like in textual MUDs. Once the features are implemented, it\'s merely a matter of putting some effort into getting them to the level you RPd them so you don\'t need the /me ing in that case anymore. The nice side-effect of this is that you are a lot less likely to become unrealistic in what your char supposedly can do, since you have to make sure it would be doable.

I, too, think that PS is
by far too combat-focused ATM, but there are signs of that changing.
Originally posted by Karyuu
There are times when I certainly agree. For example when a new player comes in who has no idea that conversations in /say are considered to be IC by default, and discusses OOC subjects, and other IC players immediately come down on him or her with (often but not always) snobby attitudes of \"What the bloody \'ell are you talking about?\" I think kindly pointing out that OOC talk can be designated through the use of parentheses is the only real practical approach. However if that new player is simply rude, has a stupidly chosen name (e.g., Greatest Ofall), or has done absolutely no reading of anything at all before downloading the client, I think others have a sort of right to pester him or her
I know I certainly would, and have before.
Same here.

Originally posted by Ralas
This thread got too long for me to remember all of, even after having read it diligently. sorry If I repeated anyone else\'s thoughs unecessarily.
Not unnecessarily, as I hadn\'t expressed them on this thread yet.

Originally posted by Taurenthefirst
however, right now there is not really much anything to do for fun in game right now for most people except rp... so basically fun and rp are the same thing right now for the majority of the people in my opinion.
Well, PS is
only about RP. As I always say: the rules and features are merely serving as framework to allow RPing to be done by people who are not experienced / disciplined enough to do freeform RP. Thus, things like advancing stats definitely take secondary priority, only done to fit what I am RPing.
Due to the limited set of working options in PS my char has some skills that don\'t fit my RP, but I don\'t use them IC. Likewise, my char has skills that aren\'t working yet, but I do use these IC.
It is still my strong opinion that people who do not want to roleplay have no place in PS.