Yeah, this is a thought I had when reading a post in the general discussion forum, concerning the lack of roleplaying and reality in that everyone has a big sign over their head saying this is my name and this is my guild (if applicable).
I don\'t know if this has been suggested, I did do a search with no results... Anyways...
I propose a system where all people begin without any names floating over their head nor guilds. However, there is then a command /introduce or /meet towards a player or NPC. The command would put your name and guild above your head, but visible only to the person you met. Then, for them a window would pop up (and can be set to automatically do this in options) that would be along the lines of introduce yourself as well which would make them visible to you. This would be saved in the client and every time you log in the names of all people you have met would be above their heads, and those you haven\'t would simply be a stranger.
Now that I think about it, it is an exension of the /greet command, but yeah, same thing applies.
GM\'s of course should still have Game Masters visible to everybody and should be able to see everybody\'s name and guild, but for the community, I think this would add a wonderful depth to the game. People could then remain anonomous to others (except to the GM\'s) adding a sneaky insidious aspect that would be excellent. Perhaps there should also be an option in that window that tells the person your name, but not your guild. Yeah...
The same type of thing can be applied to monsters though this has probably been suggested. The first time you see a monster, there should be no description of it, but (now that books are being implemented) there should different books that describe individual monsters. When you learn about them, then the name shows above their head. When you have a higher and higher intelligence and/or experience fighting them, perhaps there should be more in-depth descriptions about that particular monster.
For example, I have experienced an Ulbernaut once (i.e. fought but quickly lost). When I click on the description of the Ulbernaut I should see something like \"an incredibly strong creature.\" If I proceed to use magic on it and I fail because it is intelligent, then it should say \"an incredibly strong and intelligent creature\" replacing intelligent with will or charismatic depending on what spell I used that failed, or succeeded.
Ok, I feel like I have been rambling on here, but this is an idea I think would really be cool for this game. Please tell me your thoughts and/or comments about this concept.
Cheers,
Xirius