But is the satisfaction of OOC-ers of enough importance? I think that having a separate OOC channel will detract from roleplay and
invite more OOC conversations. If they are not satisfied with /tell or /group, then that is too bad. The game is geared towards roleplay, not discussing the latest graphics cards. I believe that public OOC conversations should not be acceptable at all. Not enough to warrant a complete and outright ban, but enough to make it known that such talk belongs elsewhere.
I quote the original poster:
Other people just like to chat, and don\'t want to roleplay.
Granted that Planeshift seemed like a 3D chatroom in previous versions, and members joked around about this constantly, but this attitude is changing, as it must change. The sole purpose of the OOC tab as stated by the original poster is not to make occasional OOC remarks, but for entire OOC sessions that could be done on messengers. If these \"other people\" do not want to roleplay, then there is no reason for them to start the PS client (ignoring other possibilities such as testing, reaching an otherwise unreachable
individual at the time, etc.). Planeshift is an RPG. If someone logs on with no intent of roleplay, or loses that intent after a certain period, then it is time to log back off.
One suggestion has been to use parantheses around everything OOC, but those of us who never role play find that adding them to every single line is much work.
Leeloo, those of you who never roleplay do not belong in Planeshift. I will be blunt. Either learn to adapt, or find another game ;)