Originally posted by Zan
Another downside in handing out quests is you need to have a lot of time and that time is spent waiting for the people to come back to you. Which is rather boring in my experience.
Agreed !
I don\'t know, i think there may be GMs that will enjoy this activity (quest giving, waiting, rewarding, repeat..) but personally I would be bored after a month.
Thats is the reason for having NPCs with simple quest for all. (how soon(tm) will the quests be back in game ?!? - rethoric question heh)
I got some idea how to improve quest receiving :
NPC could have some number of random special quests (more profitable than usual quest) - lets say for after random quest requests (50-100) (with limited quest requests for one player for time period - to avoid exploitation) he could roll a special quest for player - spawned a tough monster somewhere for kill or other story.
Newbie could ignore this , but a good RP player could ask friends/guild/other people for help and complete the quest. The prize could be received at quest place (monster drop for example) or given by NPC after receiving the completing quest proof..
This way GMs would be free to organise more massive events, with many prizes for players.
(many prizes because for 50 events (lets say one event for one week) with 50 players participating average chance to get the single prize would be one for a year (!?) *edit* - alrigh alright im not talking about overbalancing in game - it can be one main prize per event - but it should be something unicate.
I think this would give that event a proper fame and there will be the motivation for others players to start roleplaying and participating more.
Hmm and how about adding a Quest channel(with the range for all zones, like /tell, for players searching the cooperands for quest) or at least some information about events beginning at All channel? I hate missing the events (I was probably happy slapping Rogue in Akkaio while you were looking for volunteers Zan - usually im doing something in game instead of running around at plazaa)
About the getting experience from killing stuff. It learns still the same thing around - how to kill faster/massively(more loot)/without being hurt much. The trias I got from loot ? Well I spend them training skills at trainer, not at monster, aren\'t I ?
(My point is : If developing your character\'s skills isn\'t roleplaying then what is ?)