Author Topic: Gentar's Armor Thread  (Read 17865 times)

Gentar

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« Reply #90 on: November 14, 2005, 11:59:45 pm »
Still keeping it simple, hope you like it. All you modelers out there, please give me suggestions and help!!!!
« Last Edit: November 15, 2005, 12:01:02 am by Gentar »

arcain

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« Reply #91 on: November 16, 2005, 07:17:51 pm »
love it!!!! you need to be on ps team!!!!!
bravery is not not being scared.it is being scared but doing it any way.

sekhmet

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« Reply #92 on: November 16, 2005, 08:22:40 pm »
Good simpel models with nice textures! I love it! You are on the right path my friend! Keep it coming!

Gentar

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« Reply #93 on: November 20, 2005, 06:46:22 pm »
A zooligist kran I did for Zagro.


Farren Kutter

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« Reply #94 on: November 20, 2005, 07:10:51 pm »
Once again, the best art I have seen on these forums... the drawings I mean, though the models are very very good too...




arcain

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« Reply #95 on: November 20, 2005, 08:09:02 pm »
what do you call that thing he is petting?
bravery is not not being scared.it is being scared but doing it any way.

Farren Kutter

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« Reply #96 on: November 20, 2005, 11:09:22 pm »
it is a coralphant
« Last Edit: November 20, 2005, 11:09:36 pm by Farren Kutter »




Karyuu

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« Reply #97 on: December 02, 2005, 10:55:01 pm »
Your models and textures are superb :) Big big big thumbs up on those. But I would really love to see you clean up your sketches sometime and either try strong inks or color, or do something really heavy with graphite with a lot of contrast (natural contrast, not tweaked in photoshop). Basically, less sketch and more drawing ;) Another suggestion is to make some sort of line to imply a surface below the character, some sort of ground. A floating body can work only in special circumstances, and I find that mainly those with a ton of experience and pro skill manage to pull it off. Though when they have that, they tend to avoid floating characters entirely ;D It\'s okay, I\'m guilty of suspending my chars in space too. But a hint of shadow below a body can do tons to an image. Your armor itself is astounding, but some of it gets lost in the sketchy quality of the images - this is why cleaning up may be so important, as armor tends to have a lot of detail that will really shine through if strong strokes are brought forth instead of scribble-lines (though those can be a ton of fun to experiment with).

I wonder how you start drawing - do you go immediately to contour lines, or do you try to make some sort of base first, working with geometric shapes and trying to get the feel for the bulk of the persona you\'re creating? I greatly encourage the latter. And as always, study of anatomy helps both beginners and pros alike, and people like us who kind of get stuck in the middle ;)

And of course, my favorite image:

Quote


<3
« Last Edit: December 02, 2005, 10:55:19 pm by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Farren Kutter

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« Reply #98 on: December 02, 2005, 11:18:52 pm »
Hmmm... It MAY look better with the darker lines and stuff... But i sorta like the sketchy quality sometimes... Don\'t know why, I just do... BTW, that is definitely my favorite one too...




Gentar

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« Reply #99 on: December 03, 2005, 06:24:05 am »
Actually I have probably the wierdest, most un-proffesional way of starting a drawing. I tend to make a helmet, and build everything off of that. I make my ideas as I go along. I will do a sort of gestural drawing of the limbs so I can get the right lengths and stuff. I never really learned to draw. Im still in highschool, and I just always kind of could. Im actually going to the Savannah college of art and design next year and going to major in interactive design and game development, so hopefully both my art skills and game developing skills will actually be at a level where I can really contribute to PS.



Thanks Karyuu for the tips! You are way more of a pro than I am obviously, so ill definitely keep them in mind. also thx for deleting the akward nudey post.
« Last Edit: December 03, 2005, 06:32:09 am by Gentar »

Dunadurium

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concept rendered:
« Reply #100 on: January 03, 2006, 04:22:47 am »
Hey,
I like your concept art here, it is pretty imaginative and creative, which is what i like about it.
The person, who critiqued you about putting shading in and shadows under the characters I think, while constructive in his reply, is incorrect because while it would improve the actual artwork, as concept art it is unnecessary. All you need is the defined lines and clarity as what is present already
I think that your new stuff also shows a lot of improvement. Just remember to keep them original (which they are) because that makes a fun time modeling :D.

So yeah i did this helm off your first posted pic. It was very fun modeling it:

PS: i made my own thread so i wouldnt be hogging Gentar\'s (as requested by Karyuu) :D http://www.planeshift3d.com/wbboard/thread.php?threadid=21378&boardid=22&styleid=3&sid=7b95c537d0c11298f955769618ae9972
-Dunadurium

« Last Edit: January 03, 2006, 05:08:11 am by Dunadurium »

white_slayer

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« Reply #101 on: January 14, 2006, 07:34:10 am »
i love your work its awesome can you please do some more dwarf armor thatd be great!

i also drew some armor i based it on bits and pieces of all your armor pictures its my first attempt at armor so its not that great and i used a camera now a scanner.



bit smudgy cos of camera
i dunno if u can see the pic somehtins rong with the link does image shack delete them afta a while
« Last Edit: January 19, 2006, 04:46:11 am by white_slayer »

Gentar

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« Reply #102 on: January 19, 2006, 04:22:38 am »
I had seen it. I have to say that you would have more luck at armor design if you were to study the human body a bit more. Anatomy is important, when designing armor that looks good and functional. It is necessary to see how armor must fit against the human form and also how it must be designed to alow movement. I always think about the ways I would like to be able to move in combat and then design my armor to where it allows for those freedoms.

That is not bad for a first try, but next time try lightly sketching out an accurate body shape very lightly. Use yor own body or photos as reference. Then try to draw the armor to fit on to the figure youve drawn. Dont hesitate to make things look fancy and original as well.

white_slayer

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« Reply #103 on: January 19, 2006, 04:45:22 am »
okay ill take your advice drawing some weapons at the moment anyways i might stick wit hthat for now bit beter.
edit btw what was rong with it?
« Last Edit: January 22, 2006, 10:42:40 am by white_slayer »

Gentar

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Re: Gentar's Armor Thread
« Reply #104 on: September 03, 2006, 08:23:59 am »
It is armor so I added Farren's Character to my thread


I like this drawing