Author Topic: different way to run | increase speed of the ennemies  (Read 527 times)

fken

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different way to run | increase speed of the ennemies
« on: June 16, 2005, 03:33:21 pm »
First I think it\'s strange when you realize a rat or a carcarass cant catch you while you are running... So I think it would be nice if you increase their speed.

Then, there are different way to run - you wont run a 100m like you could run a marathon. So I think it would be nice if there were different way to run : an ennemy is trying to catch you then you run the quickliest you can (and your fatigue will decrease quicklier). There is no danger but you wanna reach ojaveda before the night, no problem you could run with the lowst level and then be able to run during 4 or 5 hours (game\'s time).

wormking

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« Reply #1 on: June 16, 2005, 08:54:16 pm »
Yes it would be nice to be able to run at diferent speeds.

Maybe it could be something like this:

Walk: Slowest, fatigue doesn\'t decrease at all.
Jog: kinda fast, fatigue decreases slowly.
Run: Fast, fatigues decreases same rate as it does right now
Sprint: Very Fast, fatigue decreases quickly

if more are needed then they could be added somewhere in there.



Then monster speeds should definitely be changed. Something that can fly should be pretty fast. Bigger, fatter, heavier things should go more of a jog pace.

Orthallen

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« Reply #2 on: June 17, 2005, 03:34:29 am »
I love the idea. I would like to be able to jog and spring in addition to the walk/run we have now..Good idea.

Zaxim

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« Reply #3 on: June 19, 2005, 03:08:33 am »
This just means more buttons on our already cluttered UI, or even more shortcut keys.  I think the default, run/walk thing works.  But we seriously need to change the speeds, speed up both the walk and run.  And speed up the monsters.